sync with re3
-radardisc shadow fix -fix for the dimension where moon is round -correct radar based on the early gta 3 screenshot -proper scaling based on ps2 gta 3 -ini and debugmenu options
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@@ -30,6 +30,16 @@ public:
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static uint8 FadeRed;
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static uint8 FadeGreen;
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static uint8 FadeBlue;
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#ifdef PROPER_SCALING
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static bool ms_bProperScaling;
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#endif
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#ifdef FIX_RADAR
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static bool ms_bFixRadar;
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#endif
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#ifdef FIX_SPRITES
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static bool ms_bFixSprites;
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#endif
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static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; }
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static float GetNearClipZ(void) { return ms_fNearClipZ; }
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@@ -50,4 +60,7 @@ public:
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#endif
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static float GetAspectRatio(void) { return ms_fAspectRatio; }
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static void SetAspectRatio(float ratio) { ms_fAspectRatio = ratio; }
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#ifdef PROPER_SCALING
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static float ScaleY(float y);
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#endif
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};
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