updated player control names
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@@ -3834,7 +3834,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
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Source.y += 1.0f;
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GetVectorsReadyForRW();
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CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_DISABLED_1;
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#ifdef FIX_BUGS
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CAMERA);
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#else
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CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_CAMERA;
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#endif
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if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn)
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CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source,
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