Reverse unused audio functions
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@@ -264,7 +264,7 @@ public:
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void SetMP3BoostVolume(uint8 volume);
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void SetEffectsFadeVol(uint8 volume);
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void SetMusicFadeVol(uint8 volume);
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void SetMonoMode(bool8 mono);
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void SetOutputMode(bool8 surround);
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void ResetTimers(uint32 time);
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void DestroyAllGameCreatedEntities();
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@@ -287,6 +287,7 @@ public:
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void ServiceSoundEffects();
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uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance);
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void TranslateEntity(Const CVector *v1, CVector *v2);
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int32 ComputeFrontRearMix(float, CVector *);
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int32 ComputePan(float, CVector *);
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uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier);
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int32 RandomDisplacement(uint32 seed);
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@@ -481,6 +482,9 @@ public:
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uint32 GetHMYAPTalkSfx(CPed *ped, uint16 sound);
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uint32 GetWFYJGTalkSfx(CPed *ped, uint16 sound);
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uint32 GetWMYJGTalkSfx(CPed *ped, uint16 sound);
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uint32 GetSpecialCharacterTalkSfx(CPed *ped, int32 model, uint16 sound);
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void DebugPlayPedComment(int32 sound);
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// particles
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void ProcessExplosions(int32 explosion);
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@@ -510,6 +514,7 @@ public:
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#endif
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// mission audio
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const char *GetMissionAudioLoadedLabel(uint8 slot);
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bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission);
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void PreloadMissionAudio(uint8 slot, Const char *name);
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uint8 GetMissionAudioLoadingStatus(uint8 slot);
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