Reverse unused audio functions

This commit is contained in:
Sergeanur
2021-07-29 01:52:49 +03:00
parent cce97588fe
commit 7bacf3b6f4
5 changed files with 78 additions and 9 deletions

View File

@@ -264,7 +264,7 @@ public:
void SetMP3BoostVolume(uint8 volume);
void SetEffectsFadeVol(uint8 volume);
void SetMusicFadeVol(uint8 volume);
void SetMonoMode(bool8 mono);
void SetOutputMode(bool8 surround);
void ResetTimers(uint32 time);
void DestroyAllGameCreatedEntities();
@@ -287,6 +287,7 @@ public:
void ServiceSoundEffects();
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance);
void TranslateEntity(Const CVector *v1, CVector *v2);
int32 ComputeFrontRearMix(float, CVector *);
int32 ComputePan(float, CVector *);
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier);
int32 RandomDisplacement(uint32 seed);
@@ -481,6 +482,9 @@ public:
uint32 GetHMYAPTalkSfx(CPed *ped, uint16 sound);
uint32 GetWFYJGTalkSfx(CPed *ped, uint16 sound);
uint32 GetWMYJGTalkSfx(CPed *ped, uint16 sound);
uint32 GetSpecialCharacterTalkSfx(CPed *ped, int32 model, uint16 sound);
void DebugPlayPedComment(int32 sound);
// particles
void ProcessExplosions(int32 explosion);
@@ -510,6 +514,7 @@ public:
#endif
// mission audio
const char *GetMissionAudioLoadedLabel(uint8 slot);
bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission);
void PreloadMissionAudio(uint8 slot, Const char *name);
uint8 GetMissionAudioLoadingStatus(uint8 slot);