Reverse unused audio functions

This commit is contained in:
Sergeanur
2021-07-29 01:52:49 +03:00
parent cce97588fe
commit 7bacf3b6f4
5 changed files with 78 additions and 9 deletions

View File

@@ -63,9 +63,9 @@ cDMAudio::DestroyAllGameCreatedEntities(void)
}
void
cDMAudio::SetMonoMode(bool8 mono)
cDMAudio::SetOutputMode(bool8 surround)
{
AudioManager.SetMonoMode(mono);
return AudioManager.SetOutputMode(surround);
}
void
@@ -321,6 +321,12 @@ cDMAudio::PlayLoadedMissionAudio(uint8 slot)
AudioManager.PlayLoadedMissionAudio(slot);
}
bool8
cDMAudio::IsMissionAudioSamplePlaying(uint8 slot)
{
return AudioManager.IsMissionAudioSamplePlaying(slot);
}
bool8
cDMAudio::IsMissionAudioSampleFinished(uint8 slot)
{
@@ -333,6 +339,12 @@ cDMAudio::ClearMissionAudio(uint8 slot)
AudioManager.ClearMissionAudio(slot);
}
const char *
cDMAudio::GetMissionAudioLoadedLabel(uint8 slot)
{
return AudioManager.GetMissionAudioLoadedLabel(slot);
}
uint8
cDMAudio::GetRadioInCar(void)
{