Reverse unused audio functions
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@@ -30,7 +30,7 @@ public:
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void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
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void DestroyAllGameCreatedEntities(void);
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void SetMonoMode(bool8 mono);
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void SetOutputMode(bool8 surround);
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void SetMP3BoostVolume(uint8 volume);
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void SetEffectsMasterVolume(uint8 volume);
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void SetMusicMasterVolume(uint8 volume);
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@@ -87,8 +87,10 @@ public:
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uint8 GetMissionAudioLoadingStatus(uint8 slot);
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void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
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void PlayLoadedMissionAudio(uint8 slot);
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bool8 IsMissionAudioSamplePlaying(uint8 slot);
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bool8 IsMissionAudioSampleFinished(uint8 slot);
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void ClearMissionAudio(uint8 slot);
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const char *GetMissionAudioLoadedLabel(uint8 slot);
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uint8 GetRadioInCar(void);
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void SetRadioInCar(uint32 radio);
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