Adding getters and setters for type and status

This commit is contained in:
Sergeanur
2020-04-30 16:45:45 +03:00
parent cf5a404f6b
commit 7d758f3a9f
41 changed files with 256 additions and 249 deletions

View File

@@ -19,7 +19,7 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin
car->GetMatrix().SetRotateZOnly(rot);
car->GetPosition() = CVector(x, y, z);
car->m_status = STATUS_PLAYER_REMOTE;
car->SetStatus(STATUS_PLAYER_REMOTE);
car->bIsLocked = true;
CCarCtrl::JoinCarWithRoadSystem(car);
@@ -31,7 +31,7 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin
car->bEngineOn = true;
CWorld::Add(car);
if (FindPlayerVehicle() != nil)
FindPlayerVehicle()->m_status = STATUS_PLAYER_DISABLED;
FindPlayerVehicle()->SetStatus(STATUS_PLAYER_DISABLED);
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle);