Adding getters and setters for type and status

This commit is contained in:
Sergeanur
2020-04-30 16:45:45 +03:00
parent cf5a404f6b
commit 7d758f3a9f
41 changed files with 256 additions and 249 deletions

View File

@@ -132,7 +132,7 @@ CCopPed::SetArrestPlayer(CPed *player)
player->m_pMyVehicle->m_nNumGettingIn = 0;
player->m_pMyVehicle->m_nGettingInFlags = 0;
player->m_pMyVehicle->bIsHandbrakeOn = true;
player->m_pMyVehicle->m_status = STATUS_PLAYER_DISABLED;
player->m_pMyVehicle->SetStatus(STATUS_PLAYER_DISABLED);
}
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED)
SetCurrentWeapon(WEAPONTYPE_COLT45);