Adding getters and setters for type and status
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@@ -59,7 +59,7 @@ CTrain::CTrain(int32 id, uint8 CreatedBy)
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m_nDoorState = TRAIN_DOOR_CLOSED;
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bUsesCollision = true;
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m_status = STATUS_TRAIN_MOVING;
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SetStatus(STATUS_TRAIN_MOVING);
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}
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void
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@@ -177,11 +177,11 @@ CTrain::ProcessControl(void)
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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if(engineTrackSpeed[m_nWagonGroup] > 0.001f){
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m_status = STATUS_TRAIN_MOVING;
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SetStatus(STATUS_TRAIN_MOVING);
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m_bTrainStopping = false;
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m_bProcessDoor = true;
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}else{
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m_status = STATUS_TRAIN_NOT_MOVING;
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SetStatus(STATUS_TRAIN_NOT_MOVING);
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m_bTrainStopping = true;
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}
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@@ -252,7 +252,7 @@ CTrain::ProcessControl(void)
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}
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// Hit stuff
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if(m_bIsFirstWagon && m_status == STATUS_TRAIN_MOVING){
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if(m_bIsFirstWagon && GetStatus()== STATUS_TRAIN_MOVING){
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CVector front = GetPosition() + GetForward()*GetColModel()->boundingBox.max.y + m_vecMoveSpeed*CTimer::GetTimeStep();
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int x, xmin, xmax;
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@@ -440,7 +440,7 @@ CTrain::InitTrains(void)
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for(i = 0; i < 5; i++){
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train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE);
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train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
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train->m_status = STATUS_ABANDONED;
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train->SetStatus(STATUS_ABANDONED);
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train->bIsLocked = true;
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train->m_fWagonPosition = wagonPositions[i];
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train->m_bIsFirstWagon = firstWagon[i];
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@@ -459,7 +459,7 @@ CTrain::InitTrains(void)
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for(i = 0; i < 8; i++){
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train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE);
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train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
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train->m_status = STATUS_ABANDONED;
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train->SetStatus(STATUS_ABANDONED);
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train->bIsLocked = true;
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train->m_fWagonPosition = wagonPositions_S[i];
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train->m_bIsFirstWagon = firstWagon_S[i];
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