Merge branch 'miami' into lcs
# Conflicts: # premake5.lua # src/audio/AudioLogic.cpp # src/audio/AudioManager.cpp
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@@ -132,7 +132,7 @@ enum Config {
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NUM_PED_COMMENTS_BANKS = 2,
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NUM_PED_COMMENTS_SLOTS = 20,
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NUM_SOUNDS_SAMPLES_BANKS = 2,
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NUM_SOUND_QUEUES = 2,
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NUM_AUDIOENTITIES = 250,
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NUM_SCRIPT_MAX_ENTITIES = 40,
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@@ -459,8 +459,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
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//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
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#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
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#define MULTITHREADED_AUDIO // for streams. requires C++11 or later
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#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
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#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // sounds would follow ped and vehicles coordinates if not being queued otherwise
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#define USE_TIME_SCALE_FOR_AUDIO // slow down/speed up sounds according to the speed of the game
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#define MULTITHREADED_AUDIO // for streams. requires C++11 or later
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#ifdef AUDIO_OPUS
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#define AUDIO_OAL_USE_OPUS // enable support of opus files
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