Merge pull request #588 from blingu/miami

fixed compiler errors
This commit is contained in:
aap
2020-05-26 11:39:16 +02:00
committed by GitHub
14 changed files with 36 additions and 32 deletions

View File

@@ -9714,7 +9714,7 @@ CPed::MoveHeadToLook(void)
}
if (m_pLookTarget->IsPed()) {
((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition((RwV3d)lookPos, PED_MID);
((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(*(RwV3d *)&lookPos, PED_MID);
} else {
lookPos = m_pLookTarget->GetPosition();
}
@@ -12805,7 +12805,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
// --MIAMI: Done, but enumarate weapon slots
inline void
void
CPed::ReplaceWeaponWhenExitingVehicle(void)
{
eWeaponType weaponType = GetWeapon()->m_eWeaponType;
@@ -12822,7 +12822,7 @@ CPed::ReplaceWeaponWhenExitingVehicle(void)
}
// --MIAMI: Done
inline void
void
CPed::RemoveWeaponWhenEnteringVehicle(void)
{
if (IsPlayer() && HasWeaponSlot(5) && GetWeapon(5).m_nAmmoTotal > 0 && ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed()->m_bDriveByAllowed) {
@@ -13677,7 +13677,7 @@ CPed::ProcessObjective(void)
CVector target;
CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
if (m_pedInObjective->IsPed())
m_pedInObjective->m_pedIK.GetComponentPosition((RwV3d)target, PED_MID);
m_pedInObjective->m_pedIK.GetComponentPosition(*(RwV3d *)&target, PED_MID);
else
target = m_pedInObjective->GetPosition();
@@ -18685,4 +18685,4 @@ IsPedPointerValid(CPed* pPed)
if (pPed->bInVehicle && pPed->m_pMyVehicle)
return IsEntityPointerValid(pPed->m_pMyVehicle);
return pPed->m_entryInfoList.first || pPed == FindPlayerPed();
}
}