@@ -817,7 +817,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
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CPed *threatAttack = (CPed*)shooterPed->m_pPointGunAt;
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if ( threatAttack->IsPed() )
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{
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threatAttack->m_pedIK.GetComponentPosition((RwV3d)target, PED_MID);
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threatAttack->m_pedIK.GetComponentPosition(*(RwV3d *)&target, PED_MID);
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threatAttack->ReactToPointGun(shooter);
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}
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else
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@@ -1483,7 +1483,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
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{
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CVector pos;
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if (shooterPed->m_pPointGunAt->IsPed()) {
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((CPed*)shooterPed->m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d)pos, PED_MID);
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((CPed*)shooterPed->m_pPointGunAt)->m_pedIK.GetComponentPosition(*(RwV3d *)&pos, PED_MID);
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} else {
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pos = ((CPed*)shooterPed->m_pPointGunAt)->GetPosition();
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}
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