changes to librw layer, GLES now runtime choice

This commit is contained in:
aap
2020-11-18 10:27:55 +01:00
parent b58a54527e
commit 82b0103c67
30 changed files with 563 additions and 181 deletions

View File

@@ -150,13 +150,8 @@ CPostFX::Open(RwCamera *cam)
#ifdef RW_OPENGL
using namespace rw::gl3;
{
#ifdef RW_GLES2
#include "gl2_shaders/im2d_gl2.inc"
#include "gl2_shaders/colourfilterIII_fs_gl2.inc"
#else
#include "shaders/im2d_gl3.inc"
#include "shaders/colourfilterIII_fs_gl3.inc"
#endif
#include "shaders/im2d_gl.inc"
#include "shaders/colourfilterIII_fs_gl.inc"
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, colourfilterIII_frag_src, nil };
colourFilterIII = Shader::create(vs, fs);
@@ -164,17 +159,12 @@ CPostFX::Open(RwCamera *cam)
}
{
#ifdef RW_GLES2
#include "gl2_shaders/im2d_gl2.inc"
#include "gl2_shaders/contrast_fs_gl2.inc"
#else
#include "shaders/im2d_gl3.inc"
#include "shaders/contrast_fs_gl3.inc"
#include "shaders/im2d_gl.inc"
#include "shaders/contrast_fs_gl.inc"
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, contrast_frag_src, nil };
contrast = Shader::create(vs, fs);
assert(contrast);
#endif
}
#endif