changes to librw layer, GLES now runtime choice
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@@ -150,13 +150,8 @@ CPostFX::Open(RwCamera *cam)
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#ifdef RW_OPENGL
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using namespace rw::gl3;
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{
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#ifdef RW_GLES2
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#include "gl2_shaders/im2d_gl2.inc"
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#include "gl2_shaders/colourfilterIII_fs_gl2.inc"
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#else
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#include "shaders/im2d_gl3.inc"
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#include "shaders/colourfilterIII_fs_gl3.inc"
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#endif
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#include "shaders/im2d_gl.inc"
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#include "shaders/colourfilterIII_fs_gl.inc"
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const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, colourfilterIII_frag_src, nil };
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colourFilterIII = Shader::create(vs, fs);
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@@ -164,17 +159,12 @@ CPostFX::Open(RwCamera *cam)
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}
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{
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#ifdef RW_GLES2
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#include "gl2_shaders/im2d_gl2.inc"
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#include "gl2_shaders/contrast_fs_gl2.inc"
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#else
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#include "shaders/im2d_gl3.inc"
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#include "shaders/contrast_fs_gl3.inc"
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#include "shaders/im2d_gl.inc"
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#include "shaders/contrast_fs_gl.inc"
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const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, contrast_frag_src, nil };
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contrast = Shader::create(vs, fs);
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assert(contrast);
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#endif
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}
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#endif
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