changes to librw layer, GLES now runtime choice

This commit is contained in:
aap
2020-11-18 10:27:55 +01:00
parent b58a54527e
commit 82b0103c67
30 changed files with 563 additions and 181 deletions

View File

@@ -3,12 +3,10 @@ uniform sampler2D tex1;
uniform vec4 u_lightMap;
in vec4 v_color;
in vec2 v_tex0;
in vec2 v_tex1;
in float v_fog;
out vec4 color;
FSIN vec4 v_color;
FSIN vec2 v_tex0;
FSIN vec2 v_tex1;
FSIN float v_fog;
void
main(void)
@@ -16,10 +14,12 @@ main(void)
vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));
color = t0*v_color*(1 + u_lightMap*(2*t1-1));
vec4 color = t0*v_color*(1.0 + u_lightMap*(2.0*t1-1.0));
color.a = v_color.a*t0.a*u_lightMap.a;
color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
DoAlphaTest(color.a);
FRAGCOLOR(color);
}