CullZone.dat writer start

This commit is contained in:
Sergeanur
2019-11-02 19:15:01 +02:00
parent c6894b15be
commit 82becdc955
2 changed files with 272 additions and 23 deletions

View File

@@ -1,3 +1,5 @@
class CEntity;
class CCullZone
{
public:
@@ -11,9 +13,7 @@ public:
// TODO: figure these out:
int32 m_indexStart;
int16 unk2;
int16 unk3;
int16 unk4;
int16 m_groupIndexCount[3];
int16 m_numBuildings;
int16 m_numTreadablesPlus10m;
int16 m_numTreadables;
@@ -25,6 +25,32 @@ public:
static void DoStuffEnteringZone_OneBuilding(uint16 i);
static void DoStuffEnteringZone_OneTreadablePlus10m(uint16 i);
static void DoStuffEnteringZone_OneTreadable(uint16 i);
static bool TestLine(CVector a1, CVector a2);
float CalcDistToCullZoneSquared(float x, float y);
float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); };
bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel);
void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) {
switch (groupid) {
case 1:
start = m_groupIndexCount[0] + m_indexStart;
size = m_groupIndexCount[1];
break;
case 2:
start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart;
size = m_groupIndexCount[2];
break;
default:
start = m_indexStart;
size = m_groupIndexCount[0];
break;
}
}
void FindTestPoints() {}; // todo
bool TestEntityVisibilityFromCullZone(CEntity*, float, CEntity*) { return false; }; // todo
};
enum eZoneAttribs
@@ -55,12 +81,12 @@ class CCullZones
{
public:
static int32 &NumCullZones;
static CCullZone *aZones; // [NUMCULLZONES];
static CCullZone (&aZones)[NUMCULLZONES];
static int32 &NumAttributeZones;
static CAttributeZone *aAttributeZones; // [NUMATTRIBZONES];
static uint16 *aIndices; // [NUMZONEINDICES];
static int16 *aPointersToBigBuildingsForBuildings; // [NUMBUILDINGS];
static int16 *aPointersToBigBuildingsForTreadables; // [NUMTREADABLES];
static CAttributeZone(&aAttributeZones)[NUMATTRIBZONES];
static uint16 (&aIndices)[NUMZONEINDICES];
static int16 (&aPointersToBigBuildingsForBuildings)[NUMBUILDINGS];
static int16 (&aPointersToBigBuildingsForTreadables)[NUMTREADABLES];
static int32 &CurrentWantedLevelDrop_Player;
static int32 &CurrentFlags_Camera;
@@ -91,4 +117,10 @@ public:
static bool PlayerNoRain(void) { return (CurrentFlags_Player & ATTRZONE_NORAIN) != 0; }
static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; }
static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; }
static void BuildListForBigBuildings();
static void DoVisibilityTestCullZone(int zoneId, bool doIt);
static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
static void CompressIndicesArray() {};// todo
};