some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)
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@@ -82,3 +82,14 @@ CAnimBlendHierarchy::RemoveUncompressedData(void)
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#endif
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compressed = 1;
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}
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#ifdef USE_CUSTOM_ALLOCATOR
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void
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CAnimBlendHierarchy::MoveMemory(bool onlyone)
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{
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int i;
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for(i = 0; i < numSequences; i++)
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if(sequences[i].MoveMemory() && onlyone)
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return;
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}
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#endif
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