some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)
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@@ -2,6 +2,10 @@
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#include "templates.h"
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#ifdef MoveMemory
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#undef MoveMemory // windows shit
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#endif
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class CAnimBlendSequence;
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// A collection of sequences
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@@ -23,6 +27,7 @@ public:
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void RemoveAnimSequences(void);
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void Uncompress(void);
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void RemoveUncompressedData(void);
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void MoveMemory(bool onlyone = false);
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};
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VALIDATE_SIZE(CAnimBlendHierarchy, 0x28);
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