some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)
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@@ -176,3 +176,24 @@ CAnimBlendSequence::RemoveUncompressedData(void)
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keyFrames = nil;
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}
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#ifdef USE_CUSTOM_ALLOCATOR
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bool
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CAnimBlendSequence::MoveMemory(void)
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{
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if(keyFrames){
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void *newaddr = gMainHeap.MoveMemory(keyFrames);
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if(newaddr != keyFrames){
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keyFrames = newaddr;
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return true;
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}
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}else if(keyFramesCompressed){
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void *newaddr = gMainHeap.MoveMemory(keyFramesCompressed);
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if(newaddr != keyFramesCompressed){
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keyFramesCompressed = newaddr;
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return true;
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}
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}
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return false;
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}
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#endif
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