some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)
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@@ -2,6 +2,10 @@
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#include "Quaternion.h"
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#ifdef MoveMemory
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#undef MoveMemory // windows shit
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#endif
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// TODO: put them somewhere else?
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struct KeyFrame {
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CQuaternion rotation;
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@@ -53,6 +57,7 @@ public:
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void Uncompress(void);
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void CompressKeyframes(void);
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void RemoveUncompressedData(void);
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bool MoveMemory(void);
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#ifdef PED_SKIN
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void SetBoneTag(int tag) { boneTag = tag; }
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