Weapon fixes and thingies
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@@ -1,6 +1,13 @@
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#pragma once
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#include "Sprite2d.h"
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#define MENU_MAP_LENGTH_UNIT 1190.0f // in game unit
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#define MENU_MAP_WIDTH_SCALE 1.112f // in game unit (originally 1.112494151260504f)
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#define MENU_MAP_HEIGHT_SCALE 1.119f // in game unit (originally 1.118714268907563f)
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#define MENU_MAP_TOP_OFFSET 0.28f // in length unit defined above - ~333 game unit
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#define MENU_MAP_LEFT_OFFSET 0.185f // in length unit defined above - ~220 game unit
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#define MENU_MAP_LENGTH (4000.f / MENU_MAP_LENGTH_UNIT)
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enum eBlipType
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{
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BLIP_NONE,
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@@ -111,7 +118,7 @@ public:
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#define NUM_MAP_LEGENDS 75
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static CRGBA ArrowBlipColour1;
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static CRGBA ArrowBlipColour2;
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static uint16 MapLegendList[NUM_MAP_LEGENDS];
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static int16 MapLegendList[NUM_MAP_LEGENDS];
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static uint16 MapLegendCounter;
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static int TargetMarkerId;
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static CVector TargetMarkerPos;
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