Weapon fixes and thingies
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@@ -200,7 +200,7 @@ CCivilianPed::ProcessControl(void)
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if (DyingOrDead())
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return;
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GetWeapon()->Update(m_audioEntityId);
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GetWeapon()->Update(m_audioEntityId, nil);
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switch (m_nPedState) {
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case PED_WANDER_RANGE:
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case PED_WANDER_PATH:
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