Weapon fixes and thingies
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@@ -589,7 +589,7 @@ CCopPed::ProcessControl(void)
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ArrestPlayer();
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return;
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}
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GetWeapon()->Update(m_audioEntityId);
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GetWeapon()->Update(m_audioEntityId, nil);
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if (m_moved.Magnitude() > 0.0f)
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Avoid();
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