Weapon fixes and thingies

This commit is contained in:
eray orçunus
2020-05-17 20:36:48 +03:00
parent 40ee29fb99
commit 84f8312b86
35 changed files with 639 additions and 405 deletions

View File

@@ -7,7 +7,8 @@
class CEntity;
class CPhysical;
class CAutomobile;
class CVehicle;
class CPed;
struct CColPoint;
class CWeaponInfo;
@@ -35,7 +36,7 @@ public:
void Shutdown();
bool Fire (CEntity *shooter, CVector *fireSource);
bool FireFromCar (CAutomobile *shooter, bool left);
bool FireFromCar (CVehicle *shooter, bool left);
bool FireMelee (CEntity *shooter, CVector &fireSource);
bool FireInstantHit(CEntity *shooter, CVector *fireSource);
@@ -50,14 +51,14 @@ public:
bool FireAreaEffect (CEntity *shooter, CVector *fireSource);
bool FireSniper (CEntity *shooter);
bool FireM16_1stPerson (CEntity *shooter);
bool FireInstantHitFromCar(CAutomobile *shooter, bool left);
bool FireInstantHitFromCar(CVehicle *shooter, bool left);
static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target);
static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target);
static void DoDriveByAutoAiming(CEntity *shooter, CVector *source, CVector *target);
void Reload(void);
void Update(int32 audioEntity);
void Update(int32 audioEntity, CPed *pedToAdjustSound);
bool IsTypeMelee (void);
bool IsType2Handed(void);