Weapon fixes and thingies
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@@ -7,7 +7,8 @@
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class CEntity;
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class CPhysical;
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class CAutomobile;
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class CVehicle;
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class CPed;
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struct CColPoint;
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class CWeaponInfo;
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@@ -35,7 +36,7 @@ public:
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void Shutdown();
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bool Fire (CEntity *shooter, CVector *fireSource);
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bool FireFromCar (CAutomobile *shooter, bool left);
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bool FireFromCar (CVehicle *shooter, bool left);
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bool FireMelee (CEntity *shooter, CVector &fireSource);
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bool FireInstantHit(CEntity *shooter, CVector *fireSource);
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@@ -50,14 +51,14 @@ public:
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bool FireAreaEffect (CEntity *shooter, CVector *fireSource);
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bool FireSniper (CEntity *shooter);
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bool FireM16_1stPerson (CEntity *shooter);
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bool FireInstantHitFromCar(CAutomobile *shooter, bool left);
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bool FireInstantHitFromCar(CVehicle *shooter, bool left);
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static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target);
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static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target);
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static void DoDriveByAutoAiming(CEntity *shooter, CVector *source, CVector *target);
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void Reload(void);
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void Update(int32 audioEntity);
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void Update(int32 audioEntity, CPed *pedToAdjustSound);
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bool IsTypeMelee (void);
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bool IsType2Handed(void);
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