Merge branch 'master' into ps2menu
This commit is contained in:
@@ -188,7 +188,6 @@ public:
|
||||
CPed *m_pLastPedLookedAt;// So interpolation works
|
||||
bool m_bFirstPersonRunAboutActive;
|
||||
|
||||
|
||||
CCam(void) { Init(); }
|
||||
void Init(void);
|
||||
void Process(void);
|
||||
@@ -250,11 +249,11 @@ public:
|
||||
// CCam::Process_Look_At_Cars
|
||||
// CCam::Process_CheesyZoom
|
||||
// CCam::Process_Aiming
|
||||
// CCam::Process_Bill // same as BehindCar due to unused variables
|
||||
// CCam::Process_Im_The_Passenger_Woo_Woo
|
||||
// CCam::Process_Blood_On_The_Tracks
|
||||
// CCam::Process_Cam_Running_Side_Train
|
||||
// CCam::Process_Cam_On_Train_Roof
|
||||
void Process_Bill(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar);
|
||||
void Process_Im_The_Passenger_Woo_Woo(const CVector &CameraTarget, float TargetOrientation, float, float);
|
||||
void Process_Blood_On_The_Tracks(const CVector &CameraTarget, float TargetOrientation, float, float);
|
||||
void Process_Cam_Running_Side_Train(const CVector &CameraTarget, float TargetOrientation, float, float);
|
||||
void Process_Cam_On_Train_Roof(const CVector &CameraTarget, float TargetOrientation, float, float);
|
||||
|
||||
// custom stuff
|
||||
void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
|
||||
@@ -426,9 +425,12 @@ public:
|
||||
float CarZoomValueSmooth;
|
||||
|
||||
float DistanceToWater;
|
||||
#ifndef PS2_CAM_TRANSITION
|
||||
float FOVDuringInter;
|
||||
#endif
|
||||
float LODDistMultiplier;
|
||||
float GenerationDistMultiplier;
|
||||
#ifndef PS2_CAM_TRANSITION
|
||||
float m_fAlphaSpeedAtStartInter;
|
||||
float m_fAlphaWhenInterPol;
|
||||
float m_fAlphaDuringInterPol;
|
||||
@@ -439,6 +441,7 @@ public:
|
||||
float m_fFOVSpeedAtStartInter;
|
||||
float m_fStartingBetaForInterPol;
|
||||
float m_fStartingAlphaForInterPol;
|
||||
#endif
|
||||
float m_PedOrientForBehindOrInFront;
|
||||
float m_CameraAverageSpeed;
|
||||
float m_CameraSpeedSoFar;
|
||||
@@ -488,7 +491,7 @@ public:
|
||||
CVector m_vecFixedModeSource;
|
||||
CVector m_vecFixedModeUpOffSet;
|
||||
CVector m_vecCutSceneOffset;
|
||||
|
||||
#ifndef PS2_CAM_TRANSITION
|
||||
CVector m_cvecStartingSourceForInterPol;
|
||||
CVector m_cvecStartingTargetForInterPol;
|
||||
CVector m_cvecStartingUpForInterPol;
|
||||
@@ -498,11 +501,13 @@ public:
|
||||
CVector m_vecSourceWhenInterPol;
|
||||
CVector m_vecTargetWhenInterPol;
|
||||
CVector m_vecUpWhenInterPol;
|
||||
|
||||
#endif
|
||||
CVector m_vecGameCamPos;
|
||||
#ifndef PS2_CAM_TRANSITION
|
||||
CVector SourceDuringInter;
|
||||
CVector TargetDuringInter;
|
||||
CVector UpDuringInter;
|
||||
#endif
|
||||
RwCamera *m_pRwCamera;
|
||||
CEntity *pTargetEntity;
|
||||
CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES];
|
||||
@@ -518,14 +523,13 @@ public:
|
||||
CVector m_vecOldSourceForInter;
|
||||
CVector m_vecOldFrontForInter;
|
||||
CVector m_vecOldUpForInter;
|
||||
|
||||
float m_vecOldFOVForInter;
|
||||
float m_fFLOATingFade;
|
||||
float m_fFLOATingFadeMusic;
|
||||
float m_fTimeToFadeOut;
|
||||
float m_fTimeToFadeMusic;
|
||||
float m_fFractionInterToStopMovingTarget;
|
||||
float m_fFractionInterToStopCatchUpTarget;
|
||||
float m_fFractionInterToStopMoving;
|
||||
float m_fFractionInterToStopCatchUp;
|
||||
float m_fGaitSwayBuffer;
|
||||
float m_fScriptPercentageInterToStopMoving;
|
||||
float m_fScriptPercentageInterToCatchUp;
|
||||
@@ -624,7 +628,7 @@ public:
|
||||
void SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom);
|
||||
void ClearPlayerWeaponMode(void);
|
||||
void UpdateAimingCoors(CVector const &coors);
|
||||
void Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
|
||||
bool Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
|
||||
float Find3rdPersonQuickAimPitch(void);
|
||||
|
||||
// Physical camera
|
||||
|
||||
Reference in New Issue
Block a user