Switch PR & remove X11 part from CMakeLists

This commit is contained in:
erorcun
2021-08-16 20:02:40 +03:00
37 changed files with 470 additions and 22 deletions

View File

@@ -157,6 +157,11 @@ enum Config {
#define GTA_VERSION GTA3_PC_11
// Enable configuration for handheld console ports
#if defined(__SWITCH__) || defined(PSP2)
#define GTA_HANDHELD
#endif
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
@@ -166,7 +171,9 @@ enum Config {
# define PS2_MENU
#elif defined GTA_PC
# define EXTERNAL_3D_SOUND
# define PC_PLAYER_CONTROLS // mouse player/cam mode
# ifndef GTA_HANDHELD
# define PC_PLAYER_CONTROLS // mouse player/cam mode
# endif
# define GTA_REPLAY
# define GTA_SCENE_EDIT
# define PC_MENU
@@ -322,7 +329,7 @@ enum Config {
#if !defined(RW_GL3) && defined(_WIN32)
#define XINPUT
#endif
#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__)
#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_HANDHELD)
#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
@@ -348,7 +355,7 @@ enum Config {
//# define PS2_MENU_USEALLPAGEICONS
#else
# ifdef XINPUT
# if defined(XINPUT) || defined(GTA_HANDHELD)
# define GAMEPAD_MENU // Add gamepad menu
# endif
@@ -467,6 +474,14 @@ enum Config {
#undef PEDS_REPORT_CRIMES_ON_PHONE
#endif
#ifdef GTA_HANDHELD
#define IGNORE_MOUSE_KEYBOARD // ignore mouse & keyboard input
#endif
#ifdef __SWITCH__
#define USE_UNNAMED_SEM // named semaphores are unsupported on the switch
#endif
#endif // VANILLA_DEFINES
#if defined(AUDIO_OAL) && !defined(EXTERNAL_3D_SOUND)