new script commands - mostly stubs
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@@ -178,7 +178,7 @@ CColStore::LoadCollision(const CVector2D &pos)
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}else{
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for (int j = 0; j < MAX_CLEANUP; j++) {
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CPhysical* pEntity = CTheScripts::MissionCleanup.DoesThisEntityWaitForCollision(j);
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if (pEntity /* !pEntity->bDontLoadCollision && !pEntity->bIsFrozen */) {
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if (pEntity && !pEntity->bDontLoadCollision && !pEntity->bIsFrozen) {
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if (GetBoundingBox(i).IsPointInside(pEntity->GetPosition(), -80.0f))
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wantThisOne = true;
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}
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