The Peds
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@@ -168,7 +168,7 @@ void CDarkel::ResetOnPlayerDeath()
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WeaponType = WEAPONTYPE_UZI;
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if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
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FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
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FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
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}
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@@ -187,7 +187,7 @@ void CDarkel::ResetOnPlayerDeath()
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WeaponType = WEAPONTYPE_UZI;
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if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
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FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
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FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
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}
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@@ -234,8 +234,8 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
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FindPlayerPed()->GiveWeapon(weaponType, 0);
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AmmoInterruptedWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
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FindPlayerPed()->GiveWeapon(weaponType, 30000);
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FindPlayerPed()->m_bWeaponSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_bWeaponSlot);
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FindPlayerPed()->m_nSelectedWepSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_nSelectedWepSlot);
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if (FindPlayerVehicle()) {
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FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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@@ -277,7 +277,7 @@ void CDarkel::Update()
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WeaponType = WEAPONTYPE_UZI;
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if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
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FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
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FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
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}
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@@ -306,7 +306,7 @@ void CDarkel::Update()
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WeaponType = WEAPONTYPE_UZI;
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if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
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FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
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FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
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}
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