The Peds
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@@ -305,10 +305,10 @@ public:
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uint8 m_ped_flagF2 : 1;
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uint8 m_ped_flagF4 : 1;
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uint8 m_ped_flagF8 : 1;
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uint8 m_ped_flagF10 : 1; // set before "quickjack"
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uint8 bWillBeQuickJacked : 1;
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uint8 m_ped_flagF20 : 1;
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uint8 m_ped_flagF40 : 1;
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uint8 m_ped_flagF80 : 1;
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uint8 bDuckAndCover : 1;
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uint8 m_ped_flagG1 : 1;
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uint8 m_ped_flagG2 : 1;
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@@ -450,7 +450,7 @@ public:
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uint32 m_hitRecoverTimer;
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uint32 m_objectiveTimer;
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uint32 m_duckTimer;
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uint32 field_4E8;
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uint32 m_duckAndCoverTimer;
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int32 m_bloodyFootprintCount;
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uint8 m_panicCounter;
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uint8 m_deadBleeding;
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@@ -538,9 +538,9 @@ public:
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void RegisterThreatWithGangPeds(CEntity*);
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bool TurnBody(void);
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void Chat(void);
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void MakeChangesForNewWeapon(int8);
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void CheckAroundForPossibleCollisions(void);
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void SetSeek(CVector, float);
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void SetSeek(CEntity*, float);
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bool MakePhonecall(void);
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bool FacePhone(void);
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CPed *CheckForDeadPeds(void);
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@@ -589,6 +589,17 @@ public:
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void RemoveInCarAnims(void);
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void CollideWithPed(CPed*);
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void SetDirectionToWalkAroundObject(CEntity*);
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void CreateDeadPedMoney(void);
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void CreateDeadPedWeaponPickups(void);
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void SetAttackTimer(uint32);
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void SetBeingDraggedFromCar(CVehicle*, uint32, bool);
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void SetRadioStation(void);
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void SetBuyIceCream(void);
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void SetChat(CEntity*, uint32);
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void DeadPedMakesTyresBloody(void);
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void MakeTyresMuddySectorList(CPtrList&);
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uint8 DoesLOSBulletHitPed(CColPoint &point);
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bool DuckAndCover(void);
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// Static methods
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static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
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@@ -645,6 +656,7 @@ public:
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void SetLeader(CEntity* leader);
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void SetPedStats(ePedStats);
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bool IsGangMember(void);
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void Die(void);
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bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
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CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
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