more audio process
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@@ -61,7 +61,7 @@ public:
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float m_aSuspensionLineLength[4];
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float m_fHeightAboveRoad;
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float m_fTraction;
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int32 field_514;
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float m_fVelocityChangeForAudio;
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float m_randomValues[6]; // used for what?
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float m_fFireBlowUpTimer;
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CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
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