This commit is contained in:
Nikolay Korolev
2021-08-08 15:34:02 +03:00
28 changed files with 58 additions and 29 deletions

View File

@@ -47,9 +47,6 @@
#define CHANNEL_PLAYER_VEHICLE_ENGINE m_nActiveSamples
#endif
enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
void
cAudioManager::PreInitialiseGameSpecificSetup()
{
@@ -4082,7 +4079,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
m_sQueueSample.m_nCounter = 6;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nFrequency += 200;
m_sQueueSample.m_nOffset = MAX_VOLUME;
m_sQueueSample.m_nOffset = 127;
AddSampleToRequestedQueue();
}
return TRUE;