Fixing mixed IsCutsceneProcessing and IsRunning
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@@ -242,7 +242,7 @@ void CCarGenerator::Load(uint8 *&buffer)
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void CTheCarGenerators::Process()
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{
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if (FindPlayerTrain() || CCutsceneMgr::IsRunning())
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if (FindPlayerTrain() || CCutsceneMgr::IsCutsceneProcessing())
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return;
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if (++CTheCarGenerators::ProcessCounter == 4)
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CTheCarGenerators::ProcessCounter = 0;
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