siren and horn

This commit is contained in:
Roman Masanin
2020-10-17 00:27:28 +03:00
parent a4fd1a9f39
commit 894a1ae93a
3 changed files with 120 additions and 101 deletions

View File

@@ -298,7 +298,7 @@ public:
void PlayLoadedMissionAudio(uint8 slot); // done
void PlayOneShot(int32 index, int16 sound, float vol); // done
void PlaySuspectLastSeen(float x, float y, float z); //
void PlaySuspectLastSeen(float x, float y, float z); // done
void PlayerJustGotInCar() const; // done
void PlayerJustLeftCar() const; // done
void PostInitialiseGameSpecificSetup(); // done
@@ -308,7 +308,7 @@ public:
void PreTerminateGameSpecificShutdown(); // done
/// processX - main logic of adding new sounds
void ProcessActiveQueues(); // done
bool ProcessAirBrakes(cVehicleParams *params);
bool ProcessAirBrakes(cVehicleParams *params); // done
bool ProcessBoatEngine(cVehicleParams *params);
bool ProcessBoatMovingOverWater(cVehicleParams *params);
#ifdef GTA_BRIDGE
@@ -359,11 +359,11 @@ public:
bool ProcessVehicleDoors(cVehicleParams *params); // done
void ProcessVehicleEngine(cVehicleParams *params); // done
void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
void ProcessVehicleHorn(cVehicleParams *params); //
bool ProcessVehicleHorn(cVehicleParams *params); // done
void ProcessVehicleOneShots(cVehicleParams *params); //
bool ProcessVehicleReverseWarning(cVehicleParams *params); //
bool ProcessVehicleRoadNoise(cVehicleParams *params); //
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); //
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
bool ProcessVehicleSkidding(cVehicleParams *params); //
void ProcessWaterCannon(int32); //
void ProcessWeather(int32 id); // done