Get rid of audio getters

This commit is contained in:
Sergeanur
2021-07-28 09:39:57 +03:00
parent 61176acbad
commit 8960ffaf0b
6 changed files with 37 additions and 41 deletions

View File

@@ -1322,7 +1322,7 @@ cSampleManager::Initialise(void)
int32 randval;
if ( bUseRandomTable )
randval = AudioManager.GetRandomNumber(1);
randval = AudioManager.m_anRandomTable[1];
else
randval = localtm->tm_sec * localtm->tm_min;
@@ -1333,7 +1333,7 @@ cSampleManager::Initialise(void)
randmp3 = randmp3->pNext;
if ( bUseRandomTable )
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
_CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength;
else
{
if ( localtm->tm_sec > 0 )
@@ -1342,7 +1342,7 @@ cSampleManager::Initialise(void)
_CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
}
else
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
_CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength;
}
}
else
@@ -1671,7 +1671,7 @@ cSampleManager::UpdateReverb(void)
if ( !usingEAX )
return FALSE;
if ( AudioManager.GetFrameCounter() & 15 )
if ( AudioManager.m_FrameCounter & 15 )
return FALSE;
float fRatio = 0.0f;
@@ -1679,13 +1679,13 @@ cSampleManager::UpdateReverb(void)
#define MIN_DIST 0.5f
#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0)
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_NORTH), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_SOUTH), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_WEST), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_EAST), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_NORTH], 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_SOUTH], 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_WEST], 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_EAST], 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_NORTH) + AudioManager.GetReflectionsDistance(REFLECTION_SOUTH)) / 2.f, 4.0f, 1/3.f);
fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_WEST) + AudioManager.GetReflectionsDistance(REFLECTION_EAST)) / 2.f, 4.0f, 1/3.f);
fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_NORTH] + AudioManager.m_afReflectionsDistances[REFLECTION_SOUTH]) / 2.f, 4.0f, 1/3.f);
fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_WEST] + AudioManager.m_afReflectionsDistances[REFLECTION_EAST]) / 2.f, 4.0f, 1/3.f);
#undef CALCULATE_RATIO
#undef MIN_DIST