This commit is contained in:
Nikolay Korolev
2021-06-25 10:15:19 +03:00
200 changed files with 18744 additions and 7666 deletions

View File

@@ -245,7 +245,7 @@ CAnimViewer::Update(void)
if (modelInfo->GetModelType() == MITYPE_PED) {
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
if (animId > ANIM_IDLE_STANCE)
if (animId > ANIM_STD_IDLE)
animGroup = ASSOCGRP_STD;
if (reloadIFP) {
@@ -334,14 +334,14 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetCircleJustDown()) {
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_STD_IDLE);
AsciiToUnicode("Idle animation playing", gUString);
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetDPadUpJustDown()) {
animId--;
if (animId < 0) {
animId = NUM_STD_ANIMS - 1;
animId = ANIM_STD_NUM - 1;
}
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
@@ -350,7 +350,7 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetDPadDownJustDown()) {
animId = (animId == (NUM_STD_ANIMS - 1) ? 0 : animId + 1);
animId = (animId == (ANIM_STD_NUM - 1) ? 0 : animId + 1);
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
sprintf(gString, "Current anim: %d", animId);

View File

@@ -4956,9 +4956,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
AlphaSpeed = 0.0;
Distance = 1000.0;
Front.x = -(cos(Beta) * cos(Alpha));
Front.y = -(sin(Beta) * cos(Alpha));
Front.z = sin(Alpha);
Front.x = -(Cos(Beta) * Cos(Alpha));
Front.y = -(Sin(Beta) * Cos(Alpha));
Front.z = Sin(Alpha);
m_aTargetHistoryPosOne = TargetCoors - nextDistance * Front;
@@ -5232,9 +5232,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
lastBeta = Beta;
Front.x = -(cos(Beta) * cos(Alpha));
Front.y = -(sin(Beta) * cos(Alpha));
Front.z = sin(Alpha);
Front.x = -(Cos(Beta) * Cos(Alpha));
Front.y = -(Sin(Beta) * Cos(Alpha));
Front.z = Sin(Alpha);
GetVectorsReadyForRW();
TheCamera.m_bCamDirectlyBehind = false;
TheCamera.m_bCamDirectlyInFront = false;
@@ -5244,9 +5244,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
m_cvecTargetCoorsForFudgeInter = TargetCoors;
m_aTargetHistoryPosThree = m_aTargetHistoryPosOne;
float nextAlpha = alphaWithSpeedAccounted + zoomModeAlphaOffset;
float nextFrontX = -(cos(Beta) * cos(nextAlpha));
float nextFrontY = -(sin(Beta) * cos(nextAlpha));
float nextFrontZ = sin(nextAlpha);
float nextFrontX = -(Cos(Beta) * Cos(nextAlpha));
float nextFrontY = -(Sin(Beta) * Cos(nextAlpha));
float nextFrontZ = Sin(nextAlpha);
m_aTargetHistoryPosOne.x = TargetCoors.x - nextFrontX * nextDistance;
m_aTargetHistoryPosOne.y = TargetCoors.y - nextFrontY * nextDistance;
@@ -5399,7 +5399,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f);
float neededAlphaTurn = alphaToFace - carGunUD;
float alphaTurnPerFrame = CTimer::GetTimeStep() * 0.02f;
float alphaTurnPerFrame = CTimer::GetTimeStepInSeconds();
if (neededAlphaTurn > alphaTurnPerFrame) {
neededTurn = alphaTurnPerFrame;

View File

@@ -214,7 +214,7 @@ CCamera::Init(void)
m_iModeToGoTo = CCam::MODE_FOLLOWPED;
m_bJust_Switched = false;
m_bUseTransitionBeta = false;
m_matrix.SetScale(1.0f);
GetMatrix().SetScale(1.0f);
m_bTargetJustBeenOnTrain = false;
m_bInitialNoNodeStaticsSet = false;
m_uiLongestTimeInMill = 5000;
@@ -1769,7 +1769,7 @@ CCamera::CamControl(void)
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
!m_WideScreenOn &&
(WhoIsInControlOfTheCamera != CAMCONTROL_OBBE || bSwitchedToObbeCam))
DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
DMAudio.PlayFrontEndSound(SOUND_HUD, 0);
}
// What a mess!
@@ -4019,7 +4019,7 @@ CCamera::SetRwCamera(RwCamera *cam)
void
CCamera::CalculateDerivedValues(void)
{
m_cameraMatrix = Invert(m_matrix);
m_cameraMatrix = Invert(GetMatrix());
float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f);
float c = Cos(hfov);
@@ -4103,16 +4103,11 @@ CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat
bool
CCamera::IsSphereVisible(const CVector &center, float radius)
{
CMatrix mat = m_cameraMatrix;
return IsSphereVisible(center, radius, &mat);
return IsSphereVisible(center, radius, &GetCameraMatrix());
}
bool
#ifdef GTA_PS2
CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat)
#else
CCamera::IsBoxVisible(CVector *box, const CMatrix *mat)
#endif
CCamera::IsBoxVisible(CVUVECTOR *box, const CMatrix *mat)
{
int i;
int frustumTests[6] = { 0 };

View File

@@ -634,11 +634,7 @@ public:
bool IsPointVisible(const CVector &center, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius);
#ifdef GTA_PS2
bool IsBoxVisible(CVuVector *box, const CMatrix *mat);
#else
bool IsBoxVisible(CVector *box, const CMatrix *mat);
#endif
bool IsBoxVisible(CVUVECTOR *box, const CMatrix *mat);
};
VALIDATE_SIZE(CCamera, 0xE9D8);

View File

@@ -14,9 +14,9 @@ struct CdReadInfo
void *pBuffer;
char field_C;
bool bLocked;
bool bInUse;
bool bReading;
int32 nStatus;
HANDLE hSemaphore; // used for CdStreamSync
HANDLE pDoneSemaphore; // used for CdStreamSync
HANDLE hFile;
OVERLAPPED Overlapped;
};
@@ -53,9 +53,9 @@ CdStreamInitThread(void)
{
for ( int32 i = 0; i < gNumChannels; i++ )
{
gpReadInfo[i].hSemaphore = CreateSemaphore(nil, 0, 2, nil);
gpReadInfo[i].pDoneSemaphore = CreateSemaphore(nil, 0, 2, nil);
if ( gpReadInfo[i].hSemaphore == nil )
if ( gpReadInfo[i].pDoneSemaphore == nil )
{
printf("%s: failed to create sync semaphore\n", "cdvd_stream");
ASSERT(0);
@@ -183,7 +183,7 @@ CdStreamShutdown(void)
CloseHandle(_gCdStreamThread);
for ( int32 i = 0; i < gNumChannels; i++ )
CloseHandle(gpReadInfo[i].hSemaphore);
CloseHandle(gpReadInfo[i].pDoneSemaphore);
}
LocalFree(gpReadInfo);
@@ -213,7 +213,7 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
if ( _gbCdStreamAsync )
{
if ( pChannel->nSectorsToRead != 0 || pChannel->bInUse )
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading )
return STREAM_NONE;
pChannel->nStatus = STREAM_NONE;
@@ -271,7 +271,7 @@ CdStreamGetStatus(int32 channel)
if ( _gbCdStreamAsync )
{
if ( pChannel->bInUse )
if ( pChannel->bReading )
return STREAM_READING;
if ( pChannel->nSectorsToRead != 0 )
@@ -321,12 +321,21 @@ CdStreamSync(int32 channel)
{
pChannel->bLocked = true;
ASSERT( pChannel->hSemaphore != nil );
ASSERT( pChannel->pDoneSemaphore != nil );
WaitForSingleObject(pChannel->hSemaphore, INFINITE);
// Deadlock fix 1
#ifdef FIX_BUGS
// This is while loop on Posix streamer, for spurious wakeups
if (pChannel->bLocked && pChannel->nSectorsToRead != 0){
WaitForSingleObject(pChannel->pDoneSemaphore, INFINITE);
}
pChannel->bLocked = false;
#else
WaitForSingleObject(pChannel->pDoneSemaphore, INFINITE);
#endif
}
pChannel->bInUse = false;
pChannel->bReading = false;
return pChannel->nStatus;
}
@@ -398,7 +407,7 @@ WINAPI CdStreamThread(LPVOID lpThreadParameter)
CdReadInfo *pChannel = &gpReadInfo[channel];
ASSERT( pChannel != nil );
pChannel->bInUse = true;
pChannel->bReading = true;
if ( pChannel->nStatus == STREAM_NONE )
{
@@ -455,11 +464,15 @@ WINAPI CdStreamThread(LPVOID lpThreadParameter)
if ( pChannel->bLocked )
{
ASSERT( pChannel->hSemaphore != nil );
ReleaseSemaphore(pChannel->hSemaphore, 1, NULL);
ASSERT( pChannel->pDoneSemaphore != nil );
// Deadlock fix 2
#ifdef FIX_BUGS
pChannel->bLocked = 0;
#endif
ReleaseSemaphore(pChannel->pDoneSemaphore, 1, NULL);
}
pChannel->bInUse = false;
pChannel->bReading = false;
}
}

View File

@@ -43,6 +43,6 @@ char *CdStreamGetImageName(int32 cd);
void CdStreamRemoveImages(void);
int32 CdStreamGetNumImages(void);
#ifndef _WIN32
#ifdef FLUSHABLE_STREAMING
extern bool flushStream[MAX_CDCHANNELS];
#endif

View File

@@ -1,8 +1,8 @@
#ifndef _WIN32
#include "common.h"
#include "crossplatform.h"
#include <pthread.h>
#include <signal.h>
#include <pthread.h>
#include <semaphore.h>
#include <sys/types.h>
#include <unistd.h>
@@ -12,7 +12,11 @@
#include <sys/stat.h>
#include <fcntl.h>
#include <sys/resource.h>
#include <stdarg.h>
#ifdef __linux__
#include <sys/syscall.h>
#endif
#include "CdStream.h"
#include "rwcore.h"
@@ -21,9 +25,61 @@
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
// #define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash. (Also you may want to benefit from this via using all channels in Streaming.cpp)
#ifdef FLUSHABLE_STREAMING
bool flushStream[MAX_CDCHANNELS];
#endif
#ifdef USE_UNNAMED_SEM
#define RE3_SEM_OPEN(name, ...) re3_sem_open()
sem_t*
re3_sem_open(void)
{
sem_t* sem = (sem_t*)malloc(sizeof(sem_t));
if (sem_init(sem, 0, 1) == -1) {
sem = SEM_FAILED;
}
return sem;
}
#define RE3_SEM_CLOSE(sem, format, ...) re3_sem_close(sem)
void
re3_sem_close(sem_t* sem)
{
sem_destroy(sem);
free(sem);
}
#else
#define RE3_SEM_OPEN re3_sem_open
sem_t*
re3_sem_open(const char* format, ...)
{
char semName[21];
va_list va;
va_start(va, format);
vsprintf(semName, format, va);
return sem_open(semName, O_CREAT, 0644, 1);
}
#define RE3_SEM_CLOSE re3_sem_close
void
re3_sem_close(sem_t* sem, const char* format, ...)
{
sem_close(sem);
char semName[21];
va_list va;
va_start(va, format);
vsprintf(semName, format, va);
sem_unlink(semName);
}
#endif
struct CdReadInfo
{
@@ -69,14 +125,13 @@ void
CdStreamInitThread(void)
{
int status;
char semName[20];
#ifndef ONE_THREAD_PER_CHANNEL
gChannelRequestQ.items = (int32 *)calloc(gNumChannels + 1, sizeof(int32));
gChannelRequestQ.head = 0;
gChannelRequestQ.tail = 0;
gChannelRequestQ.size = gNumChannels + 1;
ASSERT(gChannelRequestQ.items != nil );
gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1);
gCdStreamSema = RE3_SEM_OPEN("/semaphore_cd_stream");
if (gCdStreamSema == SEM_FAILED) {
@@ -90,8 +145,7 @@ CdStreamInitThread(void)
{
for ( int32 i = 0; i < gNumChannels; i++ )
{
sprintf(semName,"/semaphore_done%d",i);
gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 1);
gpReadInfo[i].pDoneSemaphore = RE3_SEM_OPEN("/semaphore_done%d", i);
if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED)
{
@@ -99,9 +153,9 @@ CdStreamInitThread(void)
ASSERT(0);
return;
}
#ifdef ONE_THREAD_PER_CHANNEL
sprintf(semName,"/semaphore_start%d",i);
gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 1);
gpReadInfo[i].pStartSemaphore = RE3_SEM_OPEN("/semaphore_start%d", i);
if (gpReadInfo[i].pStartSemaphore == SEM_FAILED)
{
@@ -170,6 +224,7 @@ CdStreamInit(int32 numChannels)
gNumImages = 0;
gNumChannels = numChannels;
ASSERT( gNumChannels != 0 );
gpReadInfo = (CdReadInfo *)calloc(numChannels, sizeof(CdReadInfo));
ASSERT( gpReadInfo != nil );
@@ -245,10 +300,12 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
if (pChannel->hFile == hImage - 1 && pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
return STREAM_SUCCESS;
#ifdef FLUSHABLE_STREAMING
flushStream[channel] = 1;
CdStreamSync(channel);
//return STREAM_NONE;
#else
return STREAM_NONE;
#endif
}
pChannel->hFile = hImage - 1;
@@ -316,34 +373,34 @@ CdStreamSync(int32 channel)
CdReadInfo *pChannel = &gpReadInfo[channel];
ASSERT( pChannel != nil );
#ifdef FLUSHABLE_STREAMING
if (flushStream[channel]) {
#ifdef ONE_THREAD_PER_CHANNEL
pChannel->nSectorsToRead = 0;
#ifdef ONE_THREAD_PER_CHANNEL
pthread_kill(pChannel->pChannelThread, SIGUSR1);
if (pChannel->bReading) {
pChannel->bLocked = true;
while (pChannel->bLocked)
sem_wait(pChannel->pDoneSemaphore);
}
#else
pChannel->nSectorsToRead = 0;
if (pChannel->bReading) {
pChannel->bLocked = true;
pthread_kill(_gCdStreamThread, SIGUSR1);
#endif
while (pChannel->bLocked)
sem_wait(pChannel->pDoneSemaphore);
}
#endif
pChannel->bReading = false;
flushStream[channel] = false;
return STREAM_NONE;
}
#endif
if ( pChannel->nSectorsToRead != 0 )
{
pChannel->bLocked = true;
while (pChannel->bLocked)
while (pChannel->bLocked && pChannel->nSectorsToRead != 0){
sem_wait(pChannel->pDoneSemaphore);
}
pChannel->bLocked = false;
}
pChannel->bReading = false;
@@ -395,7 +452,12 @@ void *CdStreamThread(void *param)
#ifndef ONE_THREAD_PER_CHANNEL
while (gCdStreamThreadStatus != 2) {
sem_wait(gCdStreamSema);
int32 channel = GetFirstInQueue(&gChannelRequestQ);
// spurious wakeup
if (channel == -1)
continue;
#else
int channel = *((int*)param);
while (gpReadInfo[channel].nThreadStatus != 2){
@@ -447,7 +509,7 @@ void *CdStreamThread(void *param)
if ( pChannel->bLocked )
{
pChannel->bLocked = 0;
sem_post(pChannel->pDoneSemaphore);
sem_post(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;
}
@@ -455,21 +517,14 @@ void *CdStreamThread(void *param)
#ifndef ONE_THREAD_PER_CHANNEL
for ( int32 i = 0; i < gNumChannels; i++ )
{
sem_close(gpReadInfo[i].pDoneSemaphore);
sprintf(semName,"/semaphore_done%d",i);
sem_unlink(semName);
RE3_SEM_CLOSE(gpReadInfo[i].pDoneSemaphore, "/semaphore_done%d", i);
}
sem_close(gCdStreamSema);
sem_unlink("/semaphore_cd_stream");
RE3_SEM_CLOSE(gCdStreamSema, "/semaphore_cd_stream");
free(gChannelRequestQ.items);
#else
sem_close(gpReadInfo[channel].pStartSemaphore);
sprintf(semName,"/semaphore_start%d",channel);
sem_unlink(semName);
RE3_SEM_CLOSE(gpReadInfo[channel].pStartSemaphore, "/semaphore_start%d", channel);
sem_close(gpReadInfo[channel].pDoneSemaphore);
sprintf(semName,"/semaphore_done%d",channel);
sem_unlink(semName);
RE3_SEM_CLOSE(gpReadInfo[channel].pDoneSemaphore, "/semaphore_done%d", channel);
#endif
if (gpReadInfo)
free(gpReadInfo);
@@ -524,7 +579,9 @@ void
CdStreamRemoveImages(void)
{
for ( int32 i = 0; i < gNumChannels; i++ ) {
#ifdef FLUSHABLE_STREAMING
flushStream[i] = 1;
#endif
CdStreamSync(i);
}

View File

@@ -131,6 +131,9 @@ void CControllerConfigManager::LoadSettings(int32 file)
{
bool bValid = true;
int nVersion = 0;
#ifdef BIND_VEHICLE_FIREWEAPON
bool skipVehicleFireWeapon = false;
#endif
if (file)
{
@@ -148,11 +151,26 @@ void CControllerConfigManager::LoadSettings(int32 file)
if (bValid && nVersion >= 3)
{
ControlsManager.MakeControllerActionsBlank();
#ifdef BIND_VEHICLE_FIREWEAPON
skipVehicleFireWeapon = nVersion < 4;
// Set the default settings of VEHICLE_FIREWEAPON
if (skipVehicleFireWeapon) {
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD);
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
if (m_bMouseAssociated)
SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1);
}
#endif
for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
{
for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
{
#ifdef BIND_VEHICLE_FIREWEAPON
// Skip file read
if (skipVehicleFireWeapon && j == VEHICLE_FIREWEAPON)
continue;
#endif
CFileMgr::Read(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind));
}
}
@@ -326,6 +344,11 @@ uint32 CControllerConfigManager::ms_padButtonsInited = 0;
void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
{
#ifdef XINPUT
// No manual bindings for you, honey.
return;
#endif
m_bFirstCapture = true;
uint32 btn = buttons;
@@ -1765,6 +1788,51 @@ void CControllerConfigManager::DeleteMatching1rstPersonControls(e_ControllerActi
#undef CLEAR_ACTION_IF_NEEDED
#ifdef RADIO_SCROLL_TO_PREV_STATION
#define CHECK_ACTION(action) \
if (key == GetControllerKeyAssociatedWithAction(action, type))\
return true;
bool CControllerConfigManager::IsAnyVehicleActionAssignedToMouseKey(int32 key)
{
const eControllerType type = MOUSE;
if (!GetIsKeyBlank(key, type))
{
#ifdef BIND_VEHICLE_FIREWEAPON
CHECK_ACTION(VEHICLE_FIREWEAPON);
#endif
CHECK_ACTION(VEHICLE_LOOKBEHIND);
CHECK_ACTION(VEHICLE_LOOKLEFT);
CHECK_ACTION(VEHICLE_LOOKRIGHT);
CHECK_ACTION(VEHICLE_HORN);
CHECK_ACTION(VEHICLE_HANDBRAKE);
CHECK_ACTION(VEHICLE_ACCELERATE);
CHECK_ACTION(VEHICLE_BRAKE);
CHECK_ACTION(VEHICLE_CHANGE_RADIO_STATION);
CHECK_ACTION(TOGGLE_SUBMISSIONS);
CHECK_ACTION(VEHICLE_TURRETLEFT);
CHECK_ACTION(VEHICLE_TURRETRIGHT);
CHECK_ACTION(VEHICLE_TURRETUP);
CHECK_ACTION(VEHICLE_TURRETDOWN);
CHECK_ACTION(VEHICLE_ENTER_EXIT);
CHECK_ACTION(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
#ifndef BIND_VEHICLE_FIREWEAPON
CHECK_ACTION(PED_FIREWEAPON);
#endif
CHECK_ACTION(GO_LEFT);
CHECK_ACTION(GO_RIGHT);
CHECK_ACTION(NETWORK_TALK);
CHECK_ACTION(SWITCH_DEBUG_CAM_ON);
CHECK_ACTION(TOGGLE_DPAD);
CHECK_ACTION(TAKE_SCREEN_SHOT);
CHECK_ACTION(SHOW_MOUSE_POINTER_TOGGLE);
}
return false;
}
#undef CHECK_ACTION
#endif
void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction action, int32 key, eControllerType type)
{
if (!GetIsKeyBlank(key, type))
@@ -2371,7 +2439,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
#define VFB(b)
#endif
#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT, RSL, RSR) \
#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT, RSU, RSD, RSL, RSR) \
{{ \
O, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
@@ -2482,7 +2550,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
O, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
L3, /* PED_DUCK */ \
L1, /* PED_ANSWER_PHONE */ \
T, /* PED_ANSWER_PHONE */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
@@ -2529,10 +2597,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
L3, /* PED_DUCK */ \
L1, /* PED_ANSWER_PHONE */ \
O, /* PED_ANSWER_PHONE */ \
VFB(R1) /* VEHICLE_FIREWEAPON */ \
nil, /* VEHICLE_ACCELERATE */ \
nil, /* VEHICLE_BRAKE */ \
RSU, /* VEHICLE_ACCELERATE */ \
RSD, /* VEHICLE_BRAKE */ \
O, /* VEHICLE_CHANGE_RADIO_STATION */ \
L3, /* VEHICLE_HORN */ \
Q, /* TOGGLE_SUBMISSIONS */ \
@@ -2573,10 +2641,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
#define RIGHT "RIGHT"
#endif
const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK", "right stick left", "right stick right");
const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK", "right stick up", "right stick down", "right stick left", "right stick right");
#ifdef BUTTON_ICONS
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK", "~(~", "~)~");
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK", "~H~", "~L~", "~(~", "~)~");
#endif
@@ -2585,11 +2653,6 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O
#define PS2_CIRCLE "|"
#define PS2_CROSS "/"
#define PS2_SQUARE "^"
#elif defined(BUTTON_ICONS)
#define PS2_TRIANGLE "~T~"
#define PS2_CIRCLE "~O~"
#define PS2_CROSS "~X~"
#define PS2_SQUARE "~Q~"
#else
#define PS2_TRIANGLE "TRIANGLE"
#define PS2_CIRCLE "CIRCLE"
@@ -2598,11 +2661,11 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O
#endif
const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT", "right stick left", "right stick right");
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT", "right stick up", "right stick down", "right stick left", "right stick right");
#ifdef BUTTON_ICONS
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT", "~(~", "~)~");
CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT", "~H~", "~L~", "~(~", "~)~");
#endif
#undef PS2_TRIANGLE
@@ -2624,11 +2687,36 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
if (CPad::GetPad(0)->IsAffectedByController) {
wchar wstr[16];
// TODO: INI and/or menu setting for Xbox/PS switch
const char* (*Buttons)[MAX_CONTROLLERACTIONS];
#ifdef BUTTON_ICONS
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
#ifdef GAMEPAD_MENU
switch (FrontEndMenuManager.m_PrefsControllerType)
{
case CMenuManager::CONTROLLER_DUALSHOCK2:
case CMenuManager::CONTROLLER_DUALSHOCK3:
case CMenuManager::CONTROLLER_DUALSHOCK4:
Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons;
break;
default:
#endif
Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
#ifdef GAMEPAD_MENU
break;
}
#endif
#else
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
switch (FrontEndMenuManager.m_PrefsControllerType)
{
case CMenuManager::CONTROLLER_DUALSHOCK2:
case CMenuManager::CONTROLLER_DUALSHOCK3:
case CMenuManager::CONTROLLER_DUALSHOCK4:
Buttons = PlayStationButtons_noIcons;
break;
default:
Buttons = XboxButtons_noIcons;
break;
}
#endif
assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these

View File

@@ -195,6 +195,10 @@ public:
void DeleteMatching1rstPersonControls (e_ControllerAction action, int32 key, eControllerType type);
void DeleteMatchingActionInitiators (e_ControllerAction action, int32 key, eControllerType type);
#ifdef RADIO_SCROLL_TO_PREV_STATION
bool IsAnyVehicleActionAssignedToMouseKey(int32 key);
#endif
bool GetIsKeyBlank(int32 key, eControllerType type);
e_ControllerActionType GetActionType(e_ControllerAction action);

View File

@@ -1279,7 +1279,7 @@ CFileLoader::LoadObjectInstance(const char *line)
if(!CStreaming::IsObjectInCdImage(id))
debug("Not in cdimage %s\n", mi->GetModelName());
angle = -RADTODEG(2.0f * acosf(angle));
angle = -RADTODEG(2.0f * Acos(angle));
xform = RwMatrixCreate();
RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE);
RwMatrixTranslate(xform, &trans, rwCOMBINEPOSTCONCAT);

File diff suppressed because it is too large Load Diff

View File

@@ -137,6 +137,13 @@ enum eMenuSprites
MENUSPRITE_DOWNON,
MENUSPRITE_UPOFF,
MENUSPRITE_UPON,
#ifdef GAMEPAD_MENU
MENUSPRITE_CONTROLLER,
MENUSPRITE_ARROWS1,
MENUSPRITE_ARROWS2,
MENUSPRITE_ARROWS3,
MENUSPRITE_ARROWS4,
#endif
NUM_MENU_SPRITES
};
@@ -192,8 +199,10 @@ enum eMenuScreen
MENUPAGE_MOUSE_CONTROLS = 31,
MENUPAGE_PAUSE_MENU = 32,
MENUPAGE_NONE = 33, // Then chooses main menu or pause menu
#ifdef LEGACY_MENU_OPTIONS
#ifdef GAMEPAD_MENU
MENUPAGE_CONTROLLER_SETTINGS,
#endif
#ifdef LEGACY_MENU_OPTIONS
MENUPAGE_DEBUG_MENU,
MENUPAGE_CONTROLLER_PC_OLD1,
MENUPAGE_CONTROLLER_PC_OLD2,
@@ -206,7 +215,7 @@ enum eMenuScreen
#ifdef GRAPHICS_MENU_OPTIONS
MENUPAGE_GRAPHICS_SETTINGS,
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
#ifdef DETECT_JOYSTICK_MENU
MENUPAGE_DETECT_JOYSTICK,
#endif
@@ -275,7 +284,7 @@ enum eMenuAction
MENUACTION_DRAWDIST,
MENUACTION_MOUSESENS,
MENUACTION_MP3VOLUMEBOOST,
#ifdef LEGACY_MENU_OPTIONS
#ifdef GAMEPAD_MENU
MENUACTION_CTRLVIBRATION,
MENUACTION_CTRLCONFIG,
#endif
@@ -668,6 +677,18 @@ public:
int8 m_nDisplayMSAALevel;
#endif
#ifdef GAMEPAD_MENU
enum
{
CONTROLLER_DUALSHOCK2 = 0,
CONTROLLER_DUALSHOCK3,
CONTROLLER_DUALSHOCK4,
CONTROLLER_XBOX360,
CONTROLLER_XBOXONE,
};
int8 m_PrefsControllerType;
#endif
enum LANGUAGE
{
LANGUAGE_AMERICAN,
@@ -714,7 +735,7 @@ public:
#ifdef XBOX_MESSAGE_SCREEN
static uint32 m_nDialogHideTimer;
static PauseModeTime m_nDialogHideTimerPauseMode;
static uint32 m_nDialogHideTimerPauseMode;
static bool m_bDialogOpen;
static wchar *m_pDialogText;
static bool m_bSaveWasSuccessful;
@@ -788,6 +809,10 @@ public:
int8 GetPreviousPageOption();
// uint8 GetNumberOfMenuOptions();
#ifdef GAMEPAD_MENU
void LoadController(int8 type);
void PrintController(void);
#endif
};
#ifndef IMPROVED_VIDEOMODE

View File

@@ -779,7 +779,7 @@ TriggerAudio_RadioStation(CMenuMultiChoicePicturedTriggered *widget)
if ( CMenuManager::m_PrefsRadioStation != widget->GetMenuSelection() )
{
CMenuManager::m_PrefsRadioStation = widget->GetMenuSelection();
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, TRUE);
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
}
}

View File

@@ -2858,7 +2858,7 @@ CMenuManager::ProcessDPadCrossJustDown(void)
{
if ( !gMusicPlaying )
{
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
gMusicPlaying = true;
}
}

View File

@@ -246,10 +246,16 @@ CGame::InitialiseRenderWare(void)
#ifdef LIBRW
#ifdef PS2_MATFX
rw::MatFX::modulateEnvMap = true;
rw::MatFX::envMapApplyLight = true;
rw::MatFX::envMapUseMatColor = true;
rw::MatFX::envMapFlipU = true;
#else
rw::MatFX::modulateEnvMap = false;
rw::MatFX::envMapApplyLight = false;
rw::MatFX::envMapUseMatColor = false;
rw::MatFX::envMapFlipU = false;
#endif
rw::RGBA envcol = { 64, 64, 64, 255 };
rw::MatFX::envMapColor = envcol;
#else
#ifdef PS2_MATFX
ReplaceMatFxCallback();
@@ -385,6 +391,11 @@ bool CGame::Initialise(const char* datFile)
CTxdStore::Create(gameTxdSlot);
CTxdStore::AddRef(gameTxdSlot);
#ifdef EXTENDED_PIPELINES
// for generic fallback
CustomPipes::SetTxdFindCallback();
#endif
LoadingScreen("Loading the Game", "Loading particles", nil);
int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
@@ -444,10 +455,7 @@ bool CGame::Initialise(const char* datFile)
// CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
#ifdef EXTENDED_PIPELINES
// for generic fallback
CustomPipes::SetTxdFindCallback();
#endif
LoadingScreen("Loading the Game", "Add Particles", nil);
CWorld::AddParticles();
CVehicleModelInfo::LoadVehicleColours();
@@ -574,7 +582,7 @@ bool CGame::Initialise(const char* datFile)
#endif
DMAudio.SetStartingTrackPositions(true);
DMAudio.SetStartingTrackPositions(TRUE);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
return true;
}
@@ -596,7 +604,6 @@ bool CGame::ShutDown(void)
gPhoneInfo.Shutdown();
CWeapon::ShutdownWeapons();
CPedType::Shutdown();
CMBlur::MotionBlurClose();
for (int32 i = 0; i < NUMPLAYERS; i++)
{
@@ -622,7 +629,7 @@ bool CGame::ShutDown(void)
CStreaming::Shutdown();
CTxdStore::GameShutdown();
CCollision::Shutdown();
CWaterLevel::DestroyWavyAtomic();
CWaterLevel::Shutdown();
CRubbish::Shutdown();
CClouds::Shutdown();
CShadows::Shutdown();
@@ -631,6 +638,7 @@ bool CGame::ShutDown(void)
CWeaponEffects::Shutdown();
CParticle::Shutdown();
CPools::ShutDown();
CHud::ReInitialise();
CTxdStore::RemoveTxdSlot(gameTxdSlot);
CMBlur::MotionBlurClose();
CdStreamRemoveImages();

View File

@@ -277,13 +277,6 @@ CMenuScreen aScreens[] = {
{ "", 0, 0, },
#ifdef LEGACY_MENU_OPTIONS
// MENUPAGE_CONTROLLER_SETTINGS
{ "FET_CON", MENUPAGE_OPTIONS, 0,
MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, 0, 0, 0,
MENUACTION_CTRLVIBRATION, "FEC_VIB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
},
// MENUPAGE_DEBUG_MENU
{ "FED_DBG", MENUPAGE_NONE, 0,
MENUACTION_RELOADIDE, "FED_RID", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,

View File

@@ -1,4 +1,13 @@
#include "common.h"
#if defined DETECT_JOYSTICK_MENU && defined XINPUT
#include <windows.h>
#include <xinput.h>
#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
#pragma comment( lib, "Xinput9_1_0.lib" )
#else
#pragma comment( lib, "Xinput.lib" )
#endif
#endif
#include "platform.h"
#include "crossplatform.h"
#include "Renderer.h"
@@ -69,11 +78,17 @@
#endif
#ifdef INVERT_LOOK_FOR_PAD
#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "Controller", "InvertPad", off_on, 2, false) }, 150, 0, MENUALIGN_LEFT,
#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "Controller", "InvertPad", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
#else
#define INVERT_PAD_SELECTOR
#endif
#ifdef GAMEPAD_MENU
#define SELECT_CONTROLLER_TYPE MENUACTION_CFO_SELECT, "FEC_TYP", { new CCFOSelect((int8*)&FrontEndMenuManager.m_PrefsControllerType, "Controller", "Type", controllerTypes, ARRAY_SIZE(controllerTypes), false, ControllerTypeAfterChange) }, 0, 0, MENUALIGN_LEFT,
#else
#define SELECT_CONTROLLER_TYPE
#endif
const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" };
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
@@ -166,38 +181,6 @@ void IslandLoadingAfterChange(int8 before, int8 after) {
}
#endif
#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangRusSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangJapSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
#endif
#ifndef MULTISAMPLING
void GraphicsGoBack() {
}
@@ -277,11 +260,13 @@ void ScreenModeAfterChange(int8 before, int8 after)
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
#ifdef DETECT_JOYSTICK_MENU
wchar selectedJoystickUnicode[128];
int cachedButtonNum = -1;
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
#if defined RW_GL3 && !defined LIBRW_SDL2
int numButtons;
int found = -1;
const char *joyname;
@@ -312,6 +297,37 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
}
}
if (PSGLOBAL(joy1id) == -1)
#elif defined XINPUT
int found = -1;
XINPUT_STATE xstate;
memset(&xstate, 0, sizeof(XINPUT_STATE));
if (userHovering) {
for (int i = 0; i <= 3; i++) {
if (XInputGetState(i, &xstate) == ERROR_SUCCESS) {
if (xstate.Gamepad.bLeftTrigger || xstate.Gamepad.bRightTrigger) {
found = i;
break;
}
for (int j = XINPUT_GAMEPAD_DPAD_UP; j != XINPUT_GAMEPAD_Y << 1; j = (j << 1)) {
if (xstate.Gamepad.wButtons & j) {
found = i;
break;
}
}
if (found != -1)
break;
}
}
if (found != -1 && CPad::XInputJoy1 != found) {
// We should never leave pads -1, so we can process them when they're connected and kinda support hotplug.
CPad::XInputJoy2 = (CPad::XInputJoy1 == -1 ? (found + 1) % 4 : CPad::XInputJoy1);
CPad::XInputJoy1 = found;
cachedButtonNum = 0; // fake too, because xinput bypass CControllerConfig
}
}
sprintf(gSelectedJoystickName, "%d", CPad::XInputJoy1); // fake, on xinput we only store gamepad ids(thanks MS) so this is a temp variable to be used below
if (CPad::XInputJoy1 == -1)
#endif
AsciiToUnicode("Not found", selectedJoystickUnicode);
else
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
@@ -332,6 +348,14 @@ void DetectJoystickGoBack() {
}
#endif
#ifdef GAMEPAD_MENU
const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE" };
void ControllerTypeAfterChange(int8 before, int8 after)
{
FrontEndMenuManager.LoadController(after);
}
#endif
CMenuScreenCustom aScreens[] = {
// MENUPAGE_STATS = 0
{ "FEH_STA", MENUPAGE_NONE, nil, nil,
@@ -415,11 +439,6 @@ CMenuScreenCustom aScreens[] = {
MENUACTION_LANG_GER, "FEL_GER", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_LANG_ITA, "FEL_ITA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_LANG_SPA, "FEL_SPA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
#ifdef MORE_LANGUAGES
MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, nil, LangPolSelect) }, 0, 0, MENUALIGN_CENTER,
MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, nil, LangRusSelect) }, 0, 0, MENUALIGN_CENTER
MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, nil, LangJapSelect) }, 0, 0, MENUALIGN_CENTER,
#endif
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, MENUALIGN_CENTER,
},
@@ -567,11 +586,13 @@ CMenuScreenCustom aScreens[] = {
#else
MENUACTION_KEYBOARDCTRLS,"FEC_RED", {nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS}, 320, 150, MENUALIGN_CENTER,
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
#ifdef GAMEPAD_MENU
MENUACTION_CHANGEMENU, "FET_AGS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, MENUALIGN_CENTER,
#endif
#ifdef DETECT_JOYSTICK_MENU
MENUACTION_CHANGEMENU, "FEC_JOD", {nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK}, 0, 0, MENUALIGN_CENTER,
#endif
MENUACTION_CHANGEMENU, "FEC_MOU", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_CENTER,
INVERT_PAD_SELECTOR
MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 0, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 0, MENUALIGN_CENTER,
},
@@ -582,7 +603,7 @@ CMenuScreenCustom aScreens[] = {
MENUACTION_LOADRADIO, "FEO_AUD", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FEO_DIS", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_CENTER,
#ifdef GRAPHICS_MENU_OPTIONS
MENUACTION_CHANGEMENU, "FET_GRA", {nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_CHANGEMENU, "FET_GFX", {nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS}, 0, 0, MENUALIGN_CENTER,
#endif
MENUACTION_CHANGEMENU, "FEO_LAN", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_PLAYERSETUP, "FET_PS", {nil, SAVESLOT_NONE, MENUPAGE_SKIN_SELECT}, 0, 0, MENUALIGN_CENTER,
@@ -611,8 +632,12 @@ CMenuScreenCustom aScreens[] = {
{ "FEC_MOU", MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_MOUSESENS, "FEC_MSH", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 40, 170, MENUALIGN_LEFT,
MENUACTION_INVVERT, "FEC_IVV", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_LEFT,
#ifndef GAMEPAD_MENU
INVERT_PAD_SELECTOR
#endif
MENUACTION_MOUSESTEER, "FET_MST", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_LEFT,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 260, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 0, MENUALIGN_CENTER,
//MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 260, MENUALIGN_CENTER, // original y
},
// MENUPAGE_PAUSE_MENU = 32
@@ -629,15 +654,17 @@ CMenuScreenCustom aScreens[] = {
// MENUPAGE_NONE = 33
{ "", 0, nil, nil, },
#ifdef GAMEPAD_MENU
{ "FET_AGS", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({40, 78, 25, true, true}), nil,
MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 40, 76, MENUALIGN_LEFT,
MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 0, 0, MENUALIGN_LEFT,
INVERT_PAD_SELECTOR
MENUACTION_CTRLVIBRATION, "FEC_VIB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 0, 0, MENUALIGN_LEFT,
SELECT_CONTROLLER_TYPE
MENUACTION_GOBACK, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, MENUALIGN_LEFT,
},
#endif
#ifdef LEGACY_MENU_OPTIONS
// MENUPAGE_CONTROLLER_SETTINGS = 4
{ "FET_CON", MENUPAGE_OPTIONS, nil, nil,
MENUACTION_CTRLCONFIG, "FEC_CCF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, 0,
MENUACTION_CTRLVIBRATION, "FEC_VIB", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
},
// MENUPAGE_DEBUG_MENU = 18
{ "FED_DBG", MENUPAGE_NONE, nil, nil,
MENUACTION_RELOADIDE, "FED_RID", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
@@ -692,7 +719,7 @@ CMenuScreenCustom aScreens[] = {
#ifdef GRAPHICS_MENU_OPTIONS
// MENUPAGE_GRAPHICS_SETTINGS
{ "FET_GRA", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true, true}), GraphicsGoBack,
{ "FET_GFX", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true, true}), GraphicsGoBack,
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT,
MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT,
@@ -715,7 +742,7 @@ CMenuScreenCustom aScreens[] = {
},
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
#ifdef DETECT_JOYSTICK_MENU
// MENUPAGE_DETECT_JOYSTICK
{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({0, 0, 0, false, false, 30}), DetectJoystickGoBack,
MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0,

View File

@@ -1594,8 +1594,14 @@ void CPad::AddToPCCheatString(char c)
}
#ifdef XINPUT
int CPad::XInputJoy1 = 0;
int CPad::XInputJoy2 = 1;
void CPad::AffectFromXinput(uint32 pad)
{
pad = pad == 0 ? XInputJoy1 : XInputJoy2;
if (pad == -1) // LoadINIControllerSettings can set it to -1
return;
XINPUT_STATE xstate;
memset(&xstate, 0, sizeof(XINPUT_STATE));
if (XInputGetState(pad, &xstate) == ERROR_SUCCESS)

View File

@@ -288,6 +288,8 @@ public:
int16 GetSkipCutscene() { return GetCrossJustDown(); }
#ifdef XINPUT
static int XInputJoy1;
static int XInputJoy2;
void AffectFromXinput(uint32 pad);
#endif

View File

@@ -2,12 +2,13 @@
class CPlaceable
{
protected:
CMatrix m_matrix;
public:
// disable allocation
static void *operator new(size_t);
CMatrix m_matrix;
CPlaceable(void);
const CVector &GetPosition(void) { return m_matrix.GetPosition(); }
void SetPosition(float x, float y, float z) {
@@ -20,6 +21,7 @@ public:
CVector &GetForward(void) { return m_matrix.GetForward(); }
CVector &GetUp(void) { return m_matrix.GetUp(); }
CMatrix &GetMatrix(void) { return m_matrix; }
void SetMatrix(CMatrix &newMatrix) { m_matrix = newMatrix; }
void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); }
void SetHeading(float angle);
void SetOrientation(float x, float y, float z){

View File

@@ -105,7 +105,7 @@ CPools::CheckPoolsEmpty()
printf("pools have been cleared\n");
}
// Thankfully unused, it would break the game!
void
CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
{

View File

@@ -239,6 +239,75 @@ void GetTextureCorners(int32 x, int32 y, CVector2D *out)
out[3].y = RADAR_TILE_SIZE * (y);
}
uint8 CRadar::CalculateBlipAlpha(float dist)
{
if (FrontEndMenuManager.m_bMenuMapActive)
return 255;
if (dist <= 1.0f)
return 255;
if (dist <= 10.0f)
return (128.0f * ((dist - 1.0f) / 9.0f)) + ((1.0f - (dist - 1.0f) / 9.0f) * 255.0f);
return 128;
}
void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_bDim = bright != 1;
}
void CRadar::ChangeBlipColour(int32 i, int32 color)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_nColor = color;
}
void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_eBlipDisplay = display;
}
void CRadar::ChangeBlipScale(int32 i, int32 scale)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_wScale = scale;
}
void CRadar::ClearBlip(int32 i)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1) {
SetRadarMarkerState(index, false);
ms_RadarTrace[index].m_bInUse = false;
ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
}
}
void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
SetRadarMarkerState(i, false);
ms_RadarTrace[i].m_bInUse = false;
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
}
};
}
// Why not a proper clipping algorithm?
#ifdef THIS_IS_STUPID
bool IsPointInsideRadar(const CVector2D &point)
{
@@ -319,74 +388,6 @@ int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &
return edge;
}
uint8 CRadar::CalculateBlipAlpha(float dist)
{
if (FrontEndMenuManager.m_bMenuMapActive)
return 255;
if (dist <= 1.0f)
return 255;
if (dist <= 10.0f)
return (128.0f * ((dist - 1.0f) / 9.0f)) + ((1.0f - (dist - 1.0f) / 9.0f) * 255.0f);
return 128;
}
void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_bDim = bright != 1;
}
void CRadar::ChangeBlipColour(int32 i, int32 color)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_nColor = color;
}
void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_eBlipDisplay = display;
}
void CRadar::ChangeBlipScale(int32 i, int32 scale)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_wScale = scale;
}
void CRadar::ClearBlip(int32 i)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1) {
SetRadarMarkerState(index, false);
ms_RadarTrace[index].m_bInUse = false;
ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
}
}
void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
SetRadarMarkerState(i, false);
ms_RadarTrace[i].m_bInUse = false;
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
}
};
}
// Why not a proper clipping algorithm?
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
CVector2D corners[4] = {
@@ -465,6 +466,50 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
return n;
}
#else
int
ClipPolyPlane(const CVector2D *in, int nin, CVector2D *out, CVector *plane)
{
int j;
int nout;
int x1, x2;
float d1, d2, t;
nout = 0;
for(j = 0; j < nin; j++){
x1 = j;
x2 = (j+1) % nin;
d1 = plane->x*in[x1].x + plane->y*in[x1].y + plane->z;
d2 = plane->x*in[x2].x + plane->y*in[x2].y + plane->z;
if(d1*d2 < 0.0f){
t = d1/(d1 - d2);
out[nout++] = in[x1]*(1.0f-t) + in[x2]*t;
}
if(d2 >= 0.0f)
out[nout++] = in[x2];
}
return nout;
}
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
CVector planes[4] = {
CVector(-1.0f, 0.0f, 1.0f),
CVector( 1.0f, 0.0f, 1.0f),
CVector(0.0f, -1.0f, 1.0f),
CVector(0.0f, 1.0f, 1.0f)
};
CVector2D tmp[8];
int n;
if(n = ClipPolyPlane(rect, 4, tmp, &planes[0]), n == 0) return 0;
if(n = ClipPolyPlane(tmp, n, poly, &planes[1]), n == 0) return 0;
if(n = ClipPolyPlane(poly, n, tmp, &planes[2]), n == 0) return 0;
if(n = ClipPolyPlane(tmp, n, poly, &planes[3]), n == 0) return 0;
return n;
}
#endif
bool CRadar::DisplayThisBlip(int32 counter)
{
@@ -488,7 +533,7 @@ void CRadar::Draw3dMarkers()
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
CVector pos = entity->GetPosition();
pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f;
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, CARBLIP_MARKER_COLOR_R, CARBLIP_MARKER_COLOR_G, CARBLIP_MARKER_COLOR_B, CARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 2.5f, CARBLIP_MARKER_COLOR_R, CARBLIP_MARKER_COLOR_G, CARBLIP_MARKER_COLOR_B, CARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
}
break;
}
@@ -502,7 +547,7 @@ void CRadar::Draw3dMarkers()
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
CVector pos = entity->GetPosition();
pos.z += 3.0f;
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, CHARBLIP_MARKER_COLOR_R, CHARBLIP_MARKER_COLOR_G, CHARBLIP_MARKER_COLOR_B, CHARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.5f, CHARBLIP_MARKER_COLOR_R, CHARBLIP_MARKER_COLOR_G, CHARBLIP_MARKER_COLOR_B, CHARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
}
break;
}
@@ -512,7 +557,7 @@ void CRadar::Draw3dMarkers()
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
CVector pos = entity->GetPosition();
pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f;
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, OBJECTBLIP_MARKER_COLOR_R, OBJECTBLIP_MARKER_COLOR_G, OBJECTBLIP_MARKER_COLOR_B, OBJECTBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.0f, OBJECTBLIP_MARKER_COLOR_R, OBJECTBLIP_MARKER_COLOR_G, OBJECTBLIP_MARKER_COLOR_B, OBJECTBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
}
break;
}
@@ -521,7 +566,7 @@ void CRadar::Draw3dMarkers()
case BLIP_CONTACT_POINT:
if (!CTheScripts::IsPlayerOnAMission()) {
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY)
C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, COORDBLIP_MARKER_COLOR_R, COORDBLIP_MARKER_COLOR_G, COORDBLIP_MARKER_COLOR_B, COORDBLIP_MARKER_COLOR_A, 2048, 0.2f, 0);
C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_CYLINDER, ms_RadarTrace[i].m_vecPos, 2.0f, COORDBLIP_MARKER_COLOR_R, COORDBLIP_MARKER_COLOR_G, COORDBLIP_MARKER_COLOR_B, COORDBLIP_MARKER_COLOR_A, 2048, 0.2f, 0);
}
break;
}
@@ -879,7 +924,7 @@ int32 CRadar::GetNewUniqueBlipIndex(int32 i)
uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
{
int32 c;
uint32 c;
switch (color) {
case RADAR_TRACE_RED:
if (bright)
@@ -1458,7 +1503,7 @@ CRadar::InitFrontEndMap()
void
CRadar::DrawYouAreHereSprite(float x, float y)
{
static PauseModeTime lastChange = 0;
static uint32 lastChange = 0;
static bool show = true;
if (show) {
@@ -1658,7 +1703,7 @@ void
CRadar::DrawLegend(int32 x, int32 y, int32 sprite)
{
if (sprite < 0) {
static PauseModeTime lastChange = 0;
static uint32 lastChange = 0;
static int8 blipMode = 0;
CRGBA color;

View File

@@ -39,9 +39,7 @@ CEntity::RegisterReference(CEntity **pent)
ref->pentity = pent;
ref->next = m_pFirstReference;
m_pFirstReference = ref;
return;
}
return;
}
// Clean up the reference from *pent -> 'this'

View File

@@ -1,5 +1,6 @@
#include "common.h"
#include "main.h"
#include "Timer.h"
#include "ModelIndices.h"
#include "Streaming.h"
@@ -91,9 +92,11 @@ void
CRopes::Render(void)
{
int i;
PUSH_RENDERGROUP("CRopes::Render");
for(i = 0; i < ARRAY_SIZE(aRopes); i++)
if(aRopes[i].m_bActive)
aRopes[i].Render();
POP_RENDERGROUP();
}
bool
@@ -167,7 +170,7 @@ CRopes::CreateRopeWithSwatComingDown(CVector pos)
swat->bUsesCollision = false;
swat->m_pRopeEntity = (CEntity*)1;
swat->m_nRopeID = 100 + ropeId;
CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_ABSEIL, 4.0f);
CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_STD_ABSEIL, 4.0f);
ropeId++;
return true;
}

View File

@@ -214,11 +214,15 @@ CStreaming::Init2(void)
// allocate streaming buffers
if(ms_streamingBufferSize & 1) ms_streamingBufferSize++;
#ifndef ONE_THREAD_PER_CHANNEL
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
ms_streamingBufferSize /= 2;
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
#ifdef ONE_THREAD_PER_CHANNEL
ms_pStreamingBuffer[2] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
#else
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
ms_streamingBufferSize /= 2;
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
ms_pStreamingBuffer[2] = ms_pStreamingBuffer[1] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
#endif
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
@@ -1759,7 +1763,13 @@ CStreaming::StreamVehiclesAndPeds(void)
for(i = 0; i < CCarCtrl::TOTAL_CUSTOM_CLASSES; i++){
if(CCarCtrl::NumRequestsOfCarRating[i] > maxReq &&
((i == 0 && zone.carThreshold[0] != 0) ||
#ifdef FIX_BUGS
(i < CCarCtrl::NUM_CAR_CLASSES && zone.carThreshold[i] != zone.carThreshold[i-1]) ||
(i == CCarCtrl::NUM_CAR_CLASSES && zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES] != 0) ||
(i > CCarCtrl::NUM_CAR_CLASSES && i < CCarCtrl::TOTAL_CUSTOM_CLASSES && zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES] != zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES - 1]))) {
#else
(i != 0 && zone.carThreshold[i] != zone.carThreshold[i-1]))) {
#endif
maxReq = CCarCtrl::NumRequestsOfCarRating[i];
mostRequestedRating = i;
}
@@ -1902,8 +1912,7 @@ CStreaming::RemoveCurrentZonesModels(void)
if (ms_currentPedGrp != -1)
for (i = 0; i < NUMMODELSPERPEDGROUP; i++) {
ms_bIsPedFromPedGroupLoaded[i] = false;
if (CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1 &&
CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != MI_MALE01) {
if (CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1) {
SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]);
SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]);
}
@@ -2344,9 +2353,10 @@ CStreaming::LoadRequestedModels(void)
}
// Let's load models first, then process it. Unfortunately processing models are still single-threaded.
// Let's load models in 4 threads; when one of them becomes idle, process the file, and fill thread with another file. Unfortunately processing models are still single-threaded.
// Currently only supported on POSIX streamer.
#ifdef ONE_THREAD_PER_CHANNEL
// WIP - some files are loaded swapped (CdStreamPosix problem?)
#if 0 //def ONE_THREAD_PER_CHANNEL
void
CStreaming::LoadAllRequestedModels(bool priority)
{
@@ -2365,14 +2375,18 @@ CStreaming::LoadAllRequestedModels(bool priority)
int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)];
int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)];
int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)];
bool first = true;
int readOrder[4] = {-1}; // Channel IDs ordered by read time
int readI = 0;
int processI = 0;
bool first = true;
// All those "first" checks are because of variables aren't initialized in first pass.
while (true) {
// Enumerate files and start reading
for (int i=0; i<ARRAY_SIZE(ms_pStreamingBuffer); i++) {
// Channel has file to load
if (!first && streamIds[i] != -1) {
processI = i;
continue;
}
@@ -2385,12 +2399,16 @@ CStreaming::LoadAllRequestedModels(bool priority)
if (ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)) {
streamIds[i] = -1;
// Big file, needs 2 buffer
if (size > (uint32)ms_streamingBufferSize) {
if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer))
continue;
break;
else if (!first && streamIds[i+1] != -1)
continue;
} else {
// Buffer of current channel is part of a "big file", pass
if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize)
continue;
}
@@ -2400,8 +2418,18 @@ CStreaming::LoadAllRequestedModels(bool priority)
streamIds[i] = streamId;
streamSizes[i] = size;
streamPoses[i] = posn;
if (!first)
assert(readOrder[readI] == -1);
//printf("read: order %d, ch %d, id %d, size %d\n", readI, i, streamId, size);
CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size);
processI = i;
readOrder[readI] = i;
if (first && readI+1 != ARRAY_SIZE(readOrder))
readOrder[readI+1] = -1;
readI = (readI + 1) % ARRAY_SIZE(readOrder);
} else {
ms_aInfoForModel[streamId].RemoveFromList();
DecrementRef(streamId);
@@ -2409,33 +2437,40 @@ CStreaming::LoadAllRequestedModels(bool priority)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
streamIds[i] = -1;
}
} else
} else {
streamIds[i] = -1;
break;
}
}
first = false;
int nextChannel = readOrder[processI];
// Now process
if (streamIds[processI] == -1)
// Now start processing
if (nextChannel == -1 || streamIds[nextChannel] == -1)
break;
// Try again on error
while (CdStreamSync(processI) != STREAM_NONE) {
CdStreamRead(processI, ms_pStreamingBuffer[processI], imgOffset+streamPoses[processI], streamSizes[processI]);
}
ms_aInfoForModel[streamIds[processI]].m_loadState = STREAMSTATE_READING;
MakeSpaceFor(streamSizes[processI] * CDSTREAM_SECTOR_SIZE);
ConvertBufferToObject(ms_pStreamingBuffer[processI], streamIds[processI]);
if(ms_aInfoForModel[streamIds[processI]].m_loadState == STREAMSTATE_STARTED)
FinishLoadingLargeFile(ms_pStreamingBuffer[processI], streamIds[processI]);
//printf("process: order %d, ch %d, id %d\n", processI, nextChannel, streamIds[nextChannel]);
if(streamIds[processI] < STREAM_OFFSET_TXD){
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[processI]);
// Try again on error
while (CdStreamSync(nextChannel) != STREAM_NONE) {
CdStreamRead(nextChannel, ms_pStreamingBuffer[nextChannel], imgOffset+streamPoses[nextChannel], streamSizes[nextChannel]);
}
ms_aInfoForModel[streamIds[nextChannel]].m_loadState = STREAMSTATE_READING;
MakeSpaceFor(streamSizes[nextChannel] * CDSTREAM_SECTOR_SIZE);
ConvertBufferToObject(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]);
if(ms_aInfoForModel[streamIds[nextChannel]].m_loadState == STREAMSTATE_STARTED)
FinishLoadingLargeFile(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]);
if(streamIds[nextChannel] < STREAM_OFFSET_TXD){
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[nextChannel]);
if(mi->IsSimple())
mi->m_alpha = 255;
}
streamIds[processI] = -1;
streamIds[nextChannel] = -1;
readOrder[processI] = -1;
processI = (processI + 1) % ARRAY_SIZE(readOrder);
}
ms_bLoadingBigModel = false;
@@ -2482,7 +2517,7 @@ CStreaming::LoadAllRequestedModels(bool priority)
status = CdStreamRead(0, ms_pStreamingBuffer[0], imgOffset+posn, size);
while(CdStreamSync(0) || status == STREAM_NONE);
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_READING;
MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE);
ConvertBufferToObject(ms_pStreamingBuffer[0], streamId);
if(ms_aInfoForModel[streamId].m_loadState == STREAMSTATE_STARTED)
@@ -2539,7 +2574,7 @@ CStreaming::FlushRequestList(void)
next = si->m_next;
RemoveModel(si - ms_aInfoForModel);
}
#ifndef _WIN32
#ifdef FLUSHABLE_STREAMING
if(ms_channel[0].state == CHANNELSTATE_READING) {
flushStream[0] = 1;
}
@@ -3295,4 +3330,4 @@ CStreaming::PrintStreamingBufferState()
DoRWStuffEndOfFrame();
}
CTimer::Update();
}
}

View File

@@ -91,7 +91,11 @@ public:
static int32 ms_oldSectorX;
static int32 ms_oldSectorY;
static int32 ms_streamingBufferSize;
#ifndef ONE_THREAD_PER_CHANNEL
static int8 *ms_pStreamingBuffer[2];
#else
static int8 *ms_pStreamingBuffer[4];
#endif
static size_t ms_memoryUsed;
static CStreamingChannel ms_channel[2];
static int32 ms_channelError;

View File

@@ -8,7 +8,7 @@
#include "SpecialFX.h"
uint32 CTimer::m_snTimeInMilliseconds;
PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1;
uint32 CTimer::m_snTimeInMillisecondsPauseMode = 1;
uint32 CTimer::m_snTimeInMillisecondsNonClipped;
uint32 CTimer::m_snPreviousTimeInMilliseconds;
@@ -17,7 +17,11 @@ float CTimer::ms_fTimeScale;
float CTimer::ms_fTimeStep;
float CTimer::ms_fTimeStepNonClipped;
bool CTimer::m_UserPause;
bool CTimer::m_CodePause;
bool CTimer::m_CodePause;
#ifdef FIX_BUGS
uint32 CTimer::m_LogicalFrameCounter;
uint32 CTimer::m_LogicalFramesPassed;
#endif
uint32 _nCyclesPerMS = 1;
@@ -35,10 +39,6 @@ RsTimerType suspendPcTimer;
uint32 suspendDepth;
#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
double frameTime;
#endif
void CTimer::Initialise(void)
{
debug("Initialising CTimer...\n");
@@ -51,6 +51,10 @@ void CTimer::Initialise(void)
m_snTimeInMillisecondsNonClipped = 0;
m_snPreviousTimeInMilliseconds = 0;
m_snTimeInMilliseconds = 1;
#ifdef FIX_BUGS
m_LogicalFrameCounter = 0;
m_LogicalFramesPassed = 0;
#endif
#ifdef _WIN32
LARGE_INTEGER perfFreq;
@@ -82,6 +86,94 @@ void CTimer::Shutdown(void)
;
}
#ifdef FIX_BUGS
void CTimer::Update(void)
{
static double frameTimeLogical = 0.0;
static double frameTimeFraction = 0.0;
static double frameTimeFractionScaled = 0.0;
double frameTime;
double dblUpdInMs;
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
#ifdef _WIN32
if ( (double)_nCyclesPerMS != 0.0 )
{
LARGE_INTEGER pc;
QueryPerformanceCounter(&pc);
int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless
_oldPerfCounter = pc;
float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale;
frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
dblUpdInMs = (double)updInCycles / (double)_nCyclesPerMS;
}
else
#endif
{
RsTimerType timer = RsTimer();
RsTimerType updInMs = timer - oldPcTimer;
frameTime = (double)updInMs * ms_fTimeScale;
oldPcTimer = timer;
dblUpdInMs = (double)updInMs;
}
// count frames as if we're running at 30 fps
m_LogicalFramesPassed = 0;
frameTimeLogical += dblUpdInMs;
while (frameTimeLogical >= 1000.0 / 30.0) {
frameTimeLogical -= 1000.0 / 30.0;
m_LogicalFramesPassed++;
}
m_LogicalFrameCounter += m_LogicalFramesPassed;
frameTimeFraction += dblUpdInMs;
frameTimeFractionScaled += frameTime;
m_snTimeInMillisecondsPauseMode += uint32(frameTimeFraction);
if ( GetIsPaused() )
ms_fTimeStep = 0.0f;
else
{
m_snTimeInMilliseconds += uint32(frameTimeFractionScaled);
m_snTimeInMillisecondsNonClipped += uint32(frameTimeFractionScaled);
ms_fTimeStep = frameTime / 1000.0f * 50.0f;
}
frameTimeFraction -= uint32(frameTimeFraction);
frameTimeFractionScaled -= uint32(frameTimeFractionScaled);
if ( ms_fTimeStep < 0.01f && !GetIsPaused() && !CSpecialFX::bSnapShotActive)
ms_fTimeStep = 0.01f;
ms_fTimeStepNonClipped = ms_fTimeStep;
if ( !CRecordDataForGame::IsPlayingBack() )
{
ms_fTimeStep = Min(3.0f, ms_fTimeStep);
if ( (m_snTimeInMilliseconds - m_snPreviousTimeInMilliseconds) > 60 )
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60;
}
if ( CRecordDataForChase::IsRecording() )
{
ms_fTimeStep = 1.0f;
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16;
}
m_FrameCounter++;
}
#else
void CTimer::Update(void)
{
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
@@ -98,11 +190,7 @@ void CTimer::Update(void)
float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale;
// We need that real frame time to fix transparent menu bug.
#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND
double
#endif
frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
double frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
@@ -122,16 +210,12 @@ void CTimer::Update(void)
RsTimerType updInMs = timer - oldPcTimer;
// We need that real frame time to fix transparent menu bug.
#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND
double
#endif
frameTime = (double)updInMs * ms_fTimeScale;
double frameTime = (double)updInMs * ms_fTimeScale;
oldPcTimer = timer;
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
if ( GetIsPaused() )
ms_fTimeStep = 0.0f;
else
@@ -163,6 +247,7 @@ void CTimer::Update(void)
m_FrameCounter++;
}
#endif
void CTimer::Suspend(void)
{

View File

@@ -1,22 +1,20 @@
#pragma once
#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
#define PauseModeTime double
#else
#define PauseModeTime uint32
#endif
class CTimer
{
static uint32 m_snTimeInMilliseconds;
static PauseModeTime m_snTimeInMillisecondsPauseMode;
static uint32 m_snTimeInMillisecondsPauseMode;
static uint32 m_snTimeInMillisecondsNonClipped;
static uint32 m_snPreviousTimeInMilliseconds;
static uint32 m_FrameCounter;
static float ms_fTimeScale;
static float ms_fTimeStep;
static float ms_fTimeStepNonClipped;
#ifdef FIX_BUGS
static uint32 m_LogicalFrameCounter;
static uint32 m_LogicalFramesPassed;
#endif
public:
static bool m_UserPause;
static bool m_CodePause;
@@ -35,7 +33,7 @@ public:
static void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; }
static uint32 GetTimeInMillisecondsNonClipped(void) { return m_snTimeInMillisecondsNonClipped; }
static void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; }
static PauseModeTime GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; }
static uint32 GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; }
static void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; }
static uint32 GetPreviousTimeInMilliseconds(void) { return m_snPreviousTimeInMilliseconds; }
static void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; }
@@ -67,9 +65,7 @@ public:
#ifdef FIX_BUGS
static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; }
static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); }
static uint32 GetLogicalFrameCounter(void) { return m_LogicalFrameCounter; }
static uint32 GetLogicalFramesPassed(void) { return m_LogicalFramesPassed; }
#endif
};
#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
extern double frameTime;
#endif

View File

@@ -65,7 +65,7 @@ CWorld::Initialise()
void
CWorld::Add(CEntity *ent)
{
if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, true);
if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, TRUE);
if(ent->bIsBIGBuilding)
ms_bigBuildingsList[ent->m_level].InsertItem(ent);
@@ -80,7 +80,7 @@ CWorld::Add(CEntity *ent)
void
CWorld::Remove(CEntity *ent)
{
if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, false);
if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, FALSE);
if(ent->bIsBIGBuilding)
ms_bigBuildingsList[ent->m_level].RemoveItem(ent);
@@ -367,7 +367,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
} else if(e->bUsesCollision)
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist,
if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist,
ignoreSeeThrough, ignoreShootThrough))
entity = e;
if(carTyres && ((CVehicle*)e)->SetUpWheelColModel(&tyreCol) && CCollision::ProcessLineOfSight(line, e->GetMatrix(), tyreCol, tyreColPoint, tyreDist, false, ignoreShootThrough)){
@@ -466,7 +466,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol
e->m_scanCode = GetCurrentScanCode();
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist,
if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist,
ignoreSeeThrough, false, poly))
entity = e;
}
@@ -1486,7 +1486,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
CColModel *pColModel = pVehicle->GetColModel();
bool bInsideSphere = false;
for(int32 i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->m_matrix * pColModel->spheres[i].center;
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float fRadius = pColModel->spheres[i].radius;
if(pos.x + fRadius > x1 && pos.x - fRadius < x2 && pos.y + fRadius > y1 &&
pos.y - fRadius < y2)
@@ -1801,7 +1801,7 @@ CWorld::RepositionOneObject(CEntity *pEntity)
position.z = FindGroundZFor3DCoord(position.x, position.y,
position.z + OBJECT_REPOSITION_OFFSET_Z, nil) -
fBoundingBoxMinZ;
pEntity->m_matrix.UpdateRW();
pEntity->GetMatrix().UpdateRW();
pEntity->UpdateRwFrame();
} else if(modelId == MI_BUOY) {
float fWaterLevel = 0.0f;
@@ -1906,16 +1906,7 @@ CWorld::Process(void)
for(int i = 0; i < NUMCUTSCENEOBJECTS; i++) {
CCutsceneObject *csObj = CCutsceneMgr::GetCutsceneObject(i);
if(csObj && csObj->m_entryInfoList.first) {
if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP &&
RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
if (csObj->IsObject())
RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), CTimer::GetTimeStepNonClippedInSeconds());
else {
if (!csObj->bOffscreen)
csObj->bOffscreen = !csObj->GetIsOnScreen();
RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), CTimer::GetTimeStepInSeconds(), !csObj->bOffscreen);
}
}
csObj->UpdateAnim();
csObj->ProcessControl();
csObj->ProcessCollision();
csObj->GetMatrix().UpdateRW();
@@ -1927,26 +1918,40 @@ CWorld::Process(void)
} else {
for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CEntity *movingEnt = (CEntity *)node->item;
if(!movingEnt->bRemoveFromWorld && movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
if (movingEnt->IsObject())
RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), CTimer::GetTimeStepNonClippedInSeconds());
else {
if (!movingEnt->bOffscreen)
movingEnt->bOffscreen = !movingEnt->GetIsOnScreen();
RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), CTimer::GetTimeStepInSeconds(), !movingEnt->bOffscreen);
}
}
if(!movingEnt->bRemoveFromWorld)
movingEnt->UpdateAnim();
}
for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CPhysical *movingEnt = (CPhysical *)node->item;
if(movingEnt->bRemoveFromWorld) {
RemoveEntityInsteadOfProcessingIt(movingEnt);
} else {
movingEnt->ProcessControl();
if(!CCutsceneMgr::IsCutsceneProcessing() || movingEnt->UpdatesInCutscene())
movingEnt->ProcessControl();
if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); }
}
}
for(int y = 0; y < NUMSECTORS_Y; y++)
for(int x = 0; x < NUMSECTORS_X; x++){
CPtrNode *node;
CSector *sect = CWorld::GetSector(x, y);
for(node = sect->m_lists[ENTITYLIST_PEDS].first; node; node = node->next)
((CEntity*)node->item)->UpdateDistanceFade();
for(node = sect->m_lists[ENTITYLIST_PEDS_OVERLAP].first; node; node = node->next)
((CEntity*)node->item)->UpdateDistanceFade();
for(node = sect->m_lists[ENTITYLIST_VEHICLES].first; node; node = node->next)
((CEntity*)node->item)->UpdateDistanceFade();
for(node = sect->m_lists[ENTITYLIST_VEHICLES_OVERLAP].first; node; node = node->next)
((CEntity*)node->item)->UpdateDistanceFade();
for(node = sect->m_lists[ENTITYLIST_OBJECTS].first; node; node = node->next)
((CEntity*)node->item)->UpdateDistanceFade();
for(node = sect->m_lists[ENTITYLIST_OBJECTS_OVERLAP].first; node; node = node->next)
((CEntity*)node->item)->UpdateDistanceFade();
for(node = sect->m_lists[ENTITYLIST_DUMMIES].first; node; node = node->next)
((CEntity*)node->item)->UpdateDistanceFade();
for(node = sect->m_lists[ENTITYLIST_DUMMIES_OVERLAP].first; node; node = node->next)
((CEntity*)node->item)->UpdateDistanceFade();
}
bForceProcessControl = true;
for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CPhysical *movingEnt = (CPhysical *)node->item;
@@ -2192,7 +2197,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
PEDPIECE_TORSO, direction);
if(pPed->m_nPedState != PED_DIE)
pPed->SetFall(2000,
(AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
(AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0);
if(pCreator && pCreator->IsPed()) {
eEventType eventType = EVENT_SHOOT_PED;
if(pPed->m_nPedType == PEDTYPE_COP) eventType = EVENT_SHOOT_COP;

View File

@@ -29,6 +29,7 @@ enum
{
ENTITYLIST_BUILDINGS,
ENTITYLIST_BUILDINGS_OVERLAP,
ENTITYLIST_UNKNOWN,
ENTITYLIST_OBJECTS,
ENTITYLIST_OBJECTS_OVERLAP,
ENTITYLIST_VEHICLES,

View File

@@ -452,6 +452,7 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info)
assert(d >= 0.0f && d <= 1.0f);
n = 1.0f - d;
}
#ifdef FIX_BUGS
info->carDensity = day->carDensity * d + night->carDensity * n;
for(i = 0; i < ARRAY_SIZE(info->carThreshold); i++)
info->carThreshold[i] = day->carThreshold[i] * d + night->carThreshold[i] * n;
@@ -465,6 +466,22 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info)
info->copPedThreshold = day->copPedThreshold * d + night->copPedThreshold * n;
for(i = 0; i < ARRAY_SIZE(info->gangPedThreshold); i++)
info->gangPedThreshold[i] = day->gangPedThreshold[i] * d + night->gangPedThreshold[i] * n;
#else
// This is a complete mess.
info->carDensity = day->carDensity * n + night->carDensity * d;
for(i = 0; i < ARRAY_SIZE(info->carThreshold); i++)
info->carThreshold[i] = night->carThreshold[i] * d + night->carThreshold[i] * n;
for(i = 0; i < ARRAY_SIZE(info->boatThreshold); i++)
info->boatThreshold[i] = night->boatThreshold[i] * d + night->boatThreshold[i] * n;
for(i = 0; i < ARRAY_SIZE(info->gangThreshold); i++)
info->gangThreshold[i] = night->gangThreshold[i] * d + night->gangThreshold[i] * n;
info->copThreshold = night->copThreshold * d + night->copThreshold * n;
info->pedDensity = night->pedDensity * d + night->pedDensity * n;
info->copPedThreshold = night->copPedThreshold * d + night->copPedThreshold * n;
for(i = 0; i < ARRAY_SIZE(info->gangPedThreshold); i++)
info->gangPedThreshold[i] = night->gangPedThreshold[i] * d + night->gangPedThreshold[i] * n;
#endif
}
if(CClock::GetIsTimeInRange(5, 19))
info->pedGroup = day->pedGroup;

View File

@@ -228,6 +228,12 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#include "maths.h"
#include "Vector.h"
#ifdef GTA_PS2
#include "VuVector.h"
#define CVUVECTOR CVuVector
#else
#define CVUVECTOR CVector
#endif
#include "Vector2D.h"
#include "Matrix.h"
#include "Rect.h"
@@ -369,7 +375,7 @@ __inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function
#ifndef MASTER
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
#else
#define assert(_Expression)
#define assert(_Expression) (_Expression)
#endif
#define ASSERT assert

View File

@@ -10,9 +10,9 @@ enum Config {
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
MODELINFOSIZE = 6500, // only 4900
TXDSTORESIZE = 1385, // only 1200
COLSTORESIZE = 31, // only 15
MODELINFOSIZE = 4900,
TXDSTORESIZE = 1200,
COLSTORESIZE = 15,
EXTRADIRSIZE = 256,
CUTSCENEDIRSIZE = 512,
@@ -100,7 +100,7 @@ enum Config {
NUMPACMANPICKUPS = 256,
NUMEVENTS = 64,
NUM_CARGENS = 500,
NUM_CARGENS = 195, // 500 on mobile
NUM_PATH_NODES_IN_AUTOPILOT = 8,
@@ -131,7 +131,6 @@ enum Config {
NUM_PED_COMMENTS_SLOTS = 20,
NUM_SOUNDS_SAMPLES_BANKS = 2,
NUM_SOUNDS_SAMPLES_SLOTS = 27,
NUM_AUDIOENTITIES = 250,
NUM_AUDIO_REFLECTIONS = 8,
@@ -196,6 +195,10 @@ enum Config {
// those infamous texts
#define DRAW_GAME_VERSION_TEXT
#ifdef DRAW_GAME_VERSION_TEXT
// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
#define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
#endif
// Memory allocation and compression
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
@@ -233,7 +236,6 @@ enum Config {
// not in master builds
#define VALIDATE_SAVE_SIZE
#define NO_MOVIES // disable intro videos
#define DEBUGMENU
#endif
@@ -250,12 +252,19 @@ enum Config {
//#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
#define NO_MOVIES // add option to disable intro videos
#if defined(__LP64__) || defined(_WIN64)
#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
#endif
#define ASCII_STRCMP // use faster ascii str comparisons
#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__ || defined VANILLA_DEFINES
#undef ASCII_STRCMP
#endif
// Just debug menu entries
#ifdef DEBUGMENU
#define RELOADABLES // some debug menu options to reload TXD files
@@ -298,8 +307,8 @@ enum Config {
#if !defined(RW_GL3) && defined(_WIN32)
#define XINPUT
#endif
#if !defined(_WIN32) && !defined(__SWITCH__)
#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__)
#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT
@@ -307,19 +316,22 @@ enum Config {
#define BETTER_ALLCARSAREDODO_CHEAT
#define WALLCLIMB_CHEAT
#define REGISTER_START_BUTTON
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
#define BUTTON_ICONS // use textures to show controller buttons
// Hud, frontend and radar
#define PC_MENU
#define FIX_RADAR // use radar size from early version before R* broke it
#define RADIO_OFF_TEXT // Won't work without FIX_BUGS
#ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
#else
# define MAP_ENHANCEMENTS // Adding waypoint and better mouse support
# ifdef XINPUT
# define GAMEPAD_MENU // Add gamepad menu
# endif
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
#define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync)
@@ -353,6 +365,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
#if SCRIPT_LOG_FILE_LEVEL == 0
#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#endif
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif
@@ -382,8 +398,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define FREE_CAM // Rotating cam
// Audio
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
//#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 41 (PSP and mobile have 21 originally)
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
@@ -399,18 +417,22 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#endif
#ifdef LIBRW
// these are not supported with librw yet
// Streaming
#if !defined(_WIN32) && !defined(__SWITCH__)
//#define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash - also not utilized too much right now(see commented LoadAllRequestedModels in Streaming.cpp)
#define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore.
#endif
// IMG
#define BIG_IMG // allows to read larger img files
#define BIG_IMG // Not complete - allows to read larger img files
//#define SQUEEZE_PERFORMANCE
#ifdef SQUEEZE_PERFORMANCE
#undef PS2_ALPHA_TEST
#undef NO_ISLAND_LOADING
#undef PS2_AUDIO_CHANNELS
#endif
// -------
#if defined __MWERKS__ || defined VANILLA_DEFINES
#define FINAL
#undef CHATTYSPLASH
@@ -436,7 +458,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef MORE_LANGUAGES
#undef COMPATIBLE_SAVES
#undef LOAD_INI_SETTINGS
#undef FIX_HIGH_FPS_BUGS_ON_FRONTEND
#undef ASPECT_RATIO_SCALE
#undef PROPER_SCALING
@@ -465,8 +486,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef BUTTON_ICONS
#undef FIX_RADAR
#undef RADIO_OFF_TEXT
#undef MAP_ENHANCEMENTS
#undef GAMEPAD_MENU
#undef MUCH_SHORTER_OUTRO_SCREEN
#undef CUSTOM_FRONTEND_OPTIONS
@@ -493,4 +516,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef IMPROVED_CAMERA
#undef FREE_CAM
#undef BIG_IMG
#undef PS2_AUDIO_CHANNELS
#undef RADIO_SCROLL_TO_PREV_STATION
#endif

View File

@@ -1,8 +1,10 @@
#include "common.h"
#include <time.h>
#include "rpmatfx.h"
#include "rphanim.h"
#include "rpskin.h"
#include "rtbmp.h"
#include "rtpng.h"
#ifdef ANISOTROPIC_FILTERING
#include "rpanisot.h"
#endif
@@ -73,6 +75,9 @@
#include "custompipes.h"
#include "screendroplets.h"
#include "VarConsole.h"
#ifdef USE_OUR_VERSIONING
#include "GitSHA1.h"
#endif
GlobalScene Scene;
@@ -97,6 +102,12 @@ bool gbModelViewer;
#ifdef TIMEBARS
bool gbShowTimebars;
#endif
#ifdef DRAW_GAME_VERSION_TEXT
bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
#endif
#ifdef NO_MOVIES
bool gbNoMovies;
#endif
volatile int32 frameCount;
@@ -339,7 +350,11 @@ RwGrabScreen(RwCamera *camera, RwChar *filename)
strcpy(temp, CFileMgr::GetRootDirName());
strcat(temp, filename);
#ifndef LIBRW
if (RtBMPImageWrite(pImage, &temp[0]) == nil)
#else
if (RtPNGImageWrite(pImage, &temp[0]) == nil)
#endif
result = false;
RwImageDestroy(pImage);
return result;
@@ -358,6 +373,7 @@ DoRWStuffEndOfFrame(void)
RsCameraShowRaster(Scene.camera);
#ifndef MASTER
char s[48];
#ifdef THIS_IS_STUPID
if (CPad::GetPad(1)->GetLeftShockJustDown()) {
// try using both controllers for this thing... crazy bastards
if (CPad::GetPad(0)->GetRightStickY() > 0) {
@@ -369,6 +385,12 @@ DoRWStuffEndOfFrame(void)
RwGrabScreen(Scene.camera, s);
}
}
#else
if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) {
sprintf(s, "screen_%11lld.png", time(nil));
RwGrabScreen(Scene.camera, s);
}
#endif
#endif // !MASTER
}
@@ -1048,7 +1070,7 @@ DisplayGameDebugText()
#ifndef FINAL
{
SETTWEAKPATH("GameDebugText");
SETTWEAKPATH("Debug");
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayCheatStr);
}
@@ -1062,13 +1084,56 @@ DisplayGameDebugText()
#ifdef DRAW_GAME_VERSION_TEXT
wchar ver[200];
if(gbDrawVersionText) // This realtime switch is our thing
{
#ifdef USE_OUR_VERSIONING
char verA[200];
sprintf(verA,
#if defined _WIN32
"Win "
#elif defined __linux__
"Linux "
#elif defined __APPLE__
"Mac OS X "
#elif defined __FreeBSD__
"FreeBSD "
#else
"Posix-compliant "
#endif
#if defined __LP64__ || defined _WIN64
"64-bit "
#else
"32-bit "
#endif
#if defined RW_D3D9
"D3D9 "
#elif defined RWLIBS
"D3D8 "
#elif defined RW_GL3
"OpenGL "
#endif
#if defined AUDIO_OAL
"OAL "
#elif defined AUDIO_MSS
"MSS "
#endif
#if defined _DEBUG || defined DEBUG
"DEBUG "
#endif
"%.8s",
g_GIT_SHA1);
AsciiToUnicode(verA, ver);
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.7f));
#else
AsciiToUnicode(version_name, ver);
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
#endif
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetFontStyle(FONT_STANDARD);
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
CFont::SetWrapx(SCREEN_WIDTH);
@@ -1076,11 +1141,20 @@ DisplayGameDebugText()
CFont::SetBackGroundOnlyTextOff();
CFont::SetColor(CRGBA(255, 108, 0, 255));
CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
#endif
}
#endif // #ifdef DRAW_GAME_VERSION_TEXT
FrameSamples++;
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
#ifdef FIX_BUGS
// this is inaccurate with over 1000 fps
static uint32 PreviousTimeInMillisecondsPauseMode = 0;
FramesPerSecondCounter += (CTimer::GetTimeInMillisecondsPauseMode() - PreviousTimeInMillisecondsPauseMode) / 1000.0f; // convert to seconds
PreviousTimeInMillisecondsPauseMode = CTimer::GetTimeInMillisecondsPauseMode();
FramesPerSecond = FrameSamples / FramesPerSecondCounter;
#else
FramesPerSecondCounter += 1000.0f / CTimer::GetTimeStepNonClippedInMilliseconds();
FramesPerSecond = FramesPerSecondCounter / FrameSamples;
#endif
if ( FrameSamples > 30 )
{
@@ -1209,6 +1283,7 @@ if(gbRenderEverythingBarRoads)
void
RenderScene_new(void)
{
PUSH_RENDERGROUP("RenderScene_new");
CClouds::Render();
DoRWRenderHorizon();
@@ -1216,6 +1291,7 @@ RenderScene_new(void)
DefinedState();
// CMattRenderer::ResetRenderStates
// moved CRenderer::RenderBoats to before transparent water
POP_RENDERGROUP();
}
// TODO
@@ -1223,10 +1299,13 @@ bool FredIsInFirstPersonCam(void) { return false; }
void
RenderEffects_new(void)
{
PUSH_RENDERGROUP("RenderEffects_new");
/* // stupid to do this before the whole world is drawn!
CShadows::RenderStaticShadows();
CShadows::RenderStoredShadows();
CSkidmarks::Render();
CRubbish::Render();
*/
// these aren't really effects
DefinedState();
@@ -1249,6 +1328,13 @@ if(gbRenderFadingInEntities)
CRenderer::RenderFadingInEntities();
// actual effects here
// from above
CShadows::RenderStaticShadows();
CShadows::RenderStoredShadows();
CSkidmarks::Render();
CRubbish::Render();
CGlass::Render();
// CMattRenderer::ResetRenderStates
DefinedState();
@@ -1266,6 +1352,7 @@ if(gbRenderFadingInEntities)
CPointLights::RenderFogEffect();
CMovingThings::Render();
CRenderer::RenderFirstPersonVehicle();
POP_RENDERGROUP();
}
#endif
@@ -1278,6 +1365,7 @@ RenderScene(void)
return;
}
#endif
PUSH_RENDERGROUP("RenderScene");
CClouds::Render();
DoRWRenderHorizon();
CRenderer::RenderRoads();
@@ -1293,11 +1381,13 @@ RenderScene(void)
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
CWeather::RenderRainStreaks();
CCoronas::RenderSunReflection();
POP_RENDERGROUP();
}
void
RenderDebugShit(void)
{
PUSH_RENDERGROUP("RenderDebugShit");
//CTheScripts::RenderTheScriptDebugLines();
#ifndef FINAL
if(gbShowCollisionLines)
@@ -1306,6 +1396,7 @@ RenderDebugShit(void)
CDebug::DrawLines();
DefinedState();
#endif
POP_RENDERGROUP();
}
void
@@ -1317,6 +1408,7 @@ RenderEffects(void)
return;
}
#endif
PUSH_RENDERGROUP("RenderEffects");
CGlass::Render();
CWaterCannons::Render();
CSpecialFX::Render();
@@ -1333,11 +1425,13 @@ RenderEffects(void)
CPointLights::RenderFogEffect();
CMovingThings::Render();
CRenderer::RenderFirstPersonVehicle();
POP_RENDERGROUP();
}
void
Render2dStuff(void)
{
PUSH_RENDERGROUP("Render2dStuff");
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
@@ -1409,6 +1503,7 @@ Render2dStuff(void)
#ifdef DEBUGMENU
DebugMenuRender();
#endif
POP_RENDERGROUP();
}
void
@@ -1416,7 +1511,9 @@ RenderMenus(void)
{
if (FrontEndMenuManager.m_bMenuActive)
{
PUSH_RENDERGROUP("RenderMenus");
FrontEndMenuManager.DrawFrontEnd();
POP_RENDERGROUP();
}
#ifndef MASTER
else
@@ -1427,6 +1524,7 @@ RenderMenus(void)
void
Render2dStuffAfterFade(void)
{
PUSH_RENDERGROUP("Render2dStuffAfterFade");
#ifndef MASTER
DisplayGameDebugText();
#endif
@@ -1437,6 +1535,7 @@ Render2dStuffAfterFade(void)
CHud::DrawAfterFade();
CFont::DrawFonts();
CCredits::Render();
POP_RENDERGROUP();
}
void

View File

@@ -1,5 +1,16 @@
#pragma once
#ifndef FINAL
// defined in RwHelpder.cpp
void PushRendergroup(const char *name);
void PopRendergroup(void);
#define PUSH_RENDERGROUP(str) PushRendergroup(str)
#define POP_RENDERGROUP() PopRendergroup()
#else
#define PUSH_RENDERGROUP(str)
#define POP_RENDERGROUP()
#endif
struct GlobalScene
{
RpWorld *world;
@@ -63,3 +74,11 @@ void SaveINIControllerSettings();
extern bool gbNewRenderer;
bool FredIsInFirstPersonCam(void);
#endif
#ifdef DRAW_GAME_VERSION_TEXT
extern bool gbDrawVersionText;
#endif
#ifdef NO_MOVIES
extern bool gbNoMovies;
#endif

View File

@@ -1,6 +1,14 @@
#include <csignal>
#define WITHWINDOWS
#include "common.h"
#if defined DETECT_JOYSTICK_MENU && defined XINPUT
#include <xinput.h>
#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
#pragma comment( lib, "Xinput9_1_0.lib" )
#else
#pragma comment( lib, "Xinput.lib" )
#endif
#endif
#include "Renderer.h"
#include "Occlusion.h"
#include "Credits.h"
@@ -37,7 +45,7 @@
#include "MBlur.h"
#include "ControllerConfig.h"
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
#ifdef DETECT_JOYSTICK_MENU
#include "crossplatform.h"
#endif
@@ -82,16 +90,51 @@ mysrand(unsigned int seed)
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"
#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangRusSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangJapSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
#endif
void
CustomFrontendOptionsPopulate(void)
{
// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
int fd;
// These work only if we have neo folder, so they're dynamically added
#ifdef EXTENDED_PIPELINES
const char *pipelineNames[] = { "FED_PSP", "FED_PS2","FED_MOB" };
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
int fd = CFileMgr::OpenFile("neo/neo.txd","r");
fd = CFileMgr::OpenFile("neo/neo.txd","r");
if (fd) {
#ifdef GRAPHICS_MENU_OPTIONS
FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
@@ -108,6 +151,38 @@ CustomFrontendOptionsPopulate(void)
#endif
CFileMgr::CloseFile(fd);
}
#endif
// Add outsourced language translations, if files are found
#ifdef MORE_LANGUAGES
int fd2;
FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, 5, false);
#if 0
if (fd = CFileMgr::OpenFile("text/polish.gxt")) {
if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd")) {
FrontendOptionAddDynamic("FEL_POL", 0, 0, MENUALIGN_CENTER, nil, nil, LangPolSelect, nil, nil);
CFileMgr::CloseFile(fd2);
}
CFileMgr::CloseFile(fd);
}
#endif
if (fd = CFileMgr::OpenFile("text/russian.gxt")) {
if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd")) {
FrontendOptionAddDynamic("FEL_RUS", 0, 0, MENUALIGN_CENTER, nil, nil, LangRusSelect, nil, nil);
CFileMgr::CloseFile(fd2);
}
CFileMgr::CloseFile(fd);
}
#if 0
if (fd = CFileMgr::OpenFile("text/japanese.gxt")) {
if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd")) {
FrontendOptionAddDynamic("FEL_JAP", 0, 0, MENUALIGN_CENTER, nil, nil, LangJapSelect, nil, nil);
CFileMgr::CloseFile(fd2);
}
CFileMgr::CloseFile(fd);
}
#endif
#endif
}
@@ -249,8 +324,40 @@ const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8
void LoadINIControllerSettings()
{
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
#ifdef DETECT_JOYSTICK_MENU
#ifdef XINPUT
int storedJoy1 = -1;
if (ReadIniIfExists("Controller", "JoystickName", &storedJoy1)) {
CPad::XInputJoy1 = -1;
CPad::XInputJoy2 = -1;
XINPUT_STATE xstate;
memset(&xstate, 0, sizeof(XINPUT_STATE));
// Firstly confirm & set joy 1
if (XInputGetState(storedJoy1, &xstate) == ERROR_SUCCESS) {
CPad::XInputJoy1 = storedJoy1;
}
for (int i = 0; i <= 3; i++) {
if (XInputGetState(i, &xstate) == ERROR_SUCCESS) {
if (CPad::XInputJoy1 == -1)
CPad::XInputJoy1 = i;
else if (CPad::XInputJoy2 == -1 && i != CPad::XInputJoy1)
CPad::XInputJoy2 = i;
}
}
// There is no plug event on XInput, so let's leave XInputJoy1/2 as 0/1 respectively, and hotplug will be possible.
if (CPad::XInputJoy1 == -1) {
CPad::XInputJoy1 = 0;
CPad::XInputJoy2 = 1;
} else if (CPad::XInputJoy2 == -1) {
CPad::XInputJoy2 = (CPad::XInputJoy1 + 1) % 4;
}
}
#else
ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128);
#endif
#endif
// force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
@@ -348,8 +455,12 @@ void SaveINIControllerSettings()
StoreIni("Bindings", iniControllerActions[i], value, 128);
}
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
#ifdef DETECT_JOYSTICK_MENU
#ifdef XINPUT
StoreIni("Controller", "JoystickName", CPad::XInputJoy1);
#else
StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
#endif
#endif
StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);
cfg.write_file("reLCS.ini");
@@ -373,6 +484,7 @@ bool LoadINISettings()
ReadIniIfExists("Controller", "HorizantalMouseSens", &TheCamera.m_fMouseAccelHorzntl);
ReadIniIfExists("Controller", "InvertMouseVertically", &MousePointerStateHelper.bInvertVertically);
ReadIniIfExists("Controller", "DisableMouseSteering", &CVehicle::m_bDisableMouseSteering);
ReadIniIfExists("Controller", "Vibration", &FrontEndMenuManager.m_PrefsUseVibration);
ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume);
ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume);
ReadIniIfExists("Audio", "MP3BoostVolume", &FrontEndMenuManager.m_PrefsMP3BoostVolume);
@@ -406,6 +518,10 @@ bool LoadINISettings()
ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult);
ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult);
#endif
ReadIniIfExists("Rendering", "BackfaceCulling", &gBackfaceCulling);
#ifdef NEW_RENDERER
ReadIniIfExists("Rendering", "NewRenderer", &gbNewRenderer);
#endif
#ifdef PROPER_SCALING
ReadIniIfExists("Draw", "ProperScaling", &CDraw::ms_bProperScaling);
@@ -416,6 +532,12 @@ bool LoadINISettings()
#ifdef FIX_SPRITES
ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
#endif
#ifdef DRAW_GAME_VERSION_TEXT
ReadIniIfExists("General", "DrawVersionText", &gbDrawVersionText);
#endif
#ifdef NO_MOVIES
ReadIniIfExists("General", "NoMovies", &gbNoMovies);
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
bool migrate = cfg.category_size("FrontendOptions") != 0;
@@ -461,6 +583,7 @@ void SaveINISettings()
StoreIni("Controller", "HorizantalMouseSens", TheCamera.m_fMouseAccelHorzntl);
StoreIni("Controller", "InvertMouseVertically", MousePointerStateHelper.bInvertVertically);
StoreIni("Controller", "DisableMouseSteering", CVehicle::m_bDisableMouseSteering);
StoreIni("Controller", "Vibration", FrontEndMenuManager.m_PrefsUseVibration);
StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume);
StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume);
StoreIni("Audio", "MP3BoostVolume", FrontEndMenuManager.m_PrefsMP3BoostVolume);
@@ -495,6 +618,9 @@ void SaveINISettings()
StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
#endif
StoreIni("Rendering", "BackfaceCulling", gBackfaceCulling);
#ifdef NEW_RENDERER
StoreIni("Rendering", "NewRenderer", gbNewRenderer);
#endif
#ifdef PROPER_SCALING
StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling);
@@ -505,6 +631,12 @@ void SaveINISettings()
#ifdef FIX_SPRITES
StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
#endif
#ifdef DRAW_GAME_VERSION_TEXT
StoreIni("General", "DrawVersionText", gbDrawVersionText);
#endif
#ifdef NO_MOVIES
StoreIni("General", "NoMovies", gbNoMovies);
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
@@ -632,18 +764,6 @@ SwitchCarCollision(void)
FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
}
static int engineStatus;
static void
SetEngineStatus(void)
{
CVehicle *veh = FindPlayerVehicle();
if(veh == nil)
return;
if(!veh->IsCar())
return;
((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
}
static void
ToggleComedy(void)
{
@@ -859,13 +979,22 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
DebugMenuAddVar("Render", "Brightness", &FrontEndMenuManager.m_PrefsBrightness, nil, 16, 0, 700, nil);
#ifdef PROPER_SCALING
DebugMenuAddVarBool8("Render", "Proper Scaling", &CDraw::ms_bProperScaling, nil);
#endif
#ifdef FIX_RADAR
DebugMenuAddVarBool8("Render", "Fix Radar", &CDraw::ms_bFixRadar, nil);
#endif
#ifdef FIX_SPRITES
DebugMenuAddVarBool8("Render", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
#endif
DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
#ifdef NEW_RENDERER
DebugMenuAddVarBool8("Render", "new renderer", &gbNewRenderer, nil);
DebugMenuAddVarBool8("Render", "New Renderer", &gbNewRenderer, nil);
extern bool gbRenderRoads;
extern bool gbRenderEverythingBarRoads;
extern bool gbRenderFadingInUnderwaterEntities;
@@ -876,16 +1005,16 @@ extern bool gbRenderVehicles;
extern bool gbRenderWorld0;
extern bool gbRenderWorld1;
extern bool gbRenderWorld2;
DebugMenuAddVarBool8("Render", "gbRenderRoads", &gbRenderRoads, nil);
DebugMenuAddVarBool8("Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil);
DebugMenuAddVarBool8("Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil);
DebugMenuAddVarBool8("Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil);
DebugMenuAddVarBool8("Render", "gbRenderWater", &gbRenderWater, nil);
DebugMenuAddVarBool8("Render", "gbRenderBoats", &gbRenderBoats, nil);
DebugMenuAddVarBool8("Render", "gbRenderVehicles", &gbRenderVehicles, nil);
DebugMenuAddVarBool8("Render", "gbRenderWorld0", &gbRenderWorld0, nil);
DebugMenuAddVarBool8("Render", "gbRenderWorld1", &gbRenderWorld1, nil);
DebugMenuAddVarBool8("Render", "gbRenderWorld2", &gbRenderWorld2, nil);
DebugMenuAddVarBool8("Debug Render", "gbRenderRoads", &gbRenderRoads, nil);
DebugMenuAddVarBool8("Debug Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil);
DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil);
DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil);
DebugMenuAddVarBool8("Debug Render", "gbRenderWater", &gbRenderWater, nil);
DebugMenuAddVarBool8("Debug Render", "gbRenderBoats", &gbRenderBoats, nil);
DebugMenuAddVarBool8("Debug Render", "gbRenderVehicles", &gbRenderVehicles, nil);
DebugMenuAddVarBool8("Debug Render", "gbRenderWorld0", &gbRenderWorld0, nil);
DebugMenuAddVarBool8("Debug Render", "gbRenderWorld1", &gbRenderWorld1, nil);
DebugMenuAddVarBool8("Debug Render", "gbRenderWorld2", &gbRenderWorld2, nil);
#endif
#ifdef EXTENDED_COLOURFILTER
@@ -900,6 +1029,11 @@ extern bool gbRenderWorld2;
#ifndef MASTER
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil);
#endif
#ifdef LIBRW
DebugMenuAddVarBool32("Render", "MatFX env map apply light", &rw::MatFX::envMapApplyLight, nil);
DebugMenuAddVarBool32("Render", "MatFX env map flip U", &rw::MatFX::envMapFlipU, nil);
DebugMenuAddVarBool32("Render", "MatFX env map use matcolor", &rw::MatFX::envMapUseMatColor, nil);
#endif
#ifdef EXTENDED_PIPELINES
static const char *worldpipenames[] = { "PSP", "PS2", "Mobile" };
e = DebugMenuAddVar("Render", "World Rendering", &CustomPipes::WorldPipeSwitch, nil,
@@ -921,29 +1055,28 @@ extern bool gbRenderDebugEnvMap;
// DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil);
// DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
#endif
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil);
DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
DebugMenuAddVarBool8("Debug Render", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Debug Render", "Show Car Paths", &gbShowCarPaths, nil);
DebugMenuAddVarBool8("Debug Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
DebugMenuAddVarBool8("Debug Render", "Show Collision Lines", &gbShowCollisionLines, nil);
DebugMenuAddVarBool8("Debug Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
DebugMenuAddVarBool8("Debug Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
DebugMenuAddVarBool8("Debug Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
DebugMenuAddVarBool8("Debug Render", "Don't render Peds", &gbDontRenderPeds, nil);
DebugMenuAddVarBool8("Debug Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Debug Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Debug Render", "Don't Render Water", &gbDontRenderWater, nil);
#ifdef PROPER_SCALING
DebugMenuAddVarBool8("Draw", "Proper Scaling", &CDraw::ms_bProperScaling, nil);
#ifdef DRAW_GAME_VERSION_TEXT
DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil);
#endif
#ifdef FIX_RADAR
DebugMenuAddVarBool8("Draw", "Fix Radar", &CDraw::ms_bFixRadar, nil);
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
#ifdef TIMEBARS
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
#endif
#ifdef FIX_SPRITES
DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
#endif
#ifndef FINAL
DebugMenuAddVarBool8("Debug", "Use debug render groups", &bDebugRenderGroups, nil);
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
#ifdef USE_CUSTOM_ALLOCATOR
DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
@@ -954,28 +1087,23 @@ extern bool gbRenderDebugEnvMap;
#ifdef GTA_SCENE_EDIT
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
#endif
#ifdef MAP_ENHANCEMENTS
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
#endif
DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
//DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
//DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
#ifdef RELOADABLES
DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD);
// maybe put it back if we have more to reload
// DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD);
#endif
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
#ifdef TIMEBARS
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
#ifdef MAP_ENHANCEMENTS
DebugMenuAddCmd("Game", "Teleport to map waypoint", TeleportToWaypoint);
#endif
DebugMenuAddCmd("Game", "Fix Car", FixCar);
DebugMenuAddCmd("Game", "Place Car on Road", PlaceOnRoad);
DebugMenuAddCmd("Game", "Switch car collision", SwitchCarCollision);
DebugMenuAddCmd("Game", "Toggle Comedy Controls", ToggleComedy);
#ifdef MISSION_SWITCHER
DebugMenuEntry *missionEntry;
static const char* missions[] = {
@@ -1005,9 +1133,9 @@ extern bool gbRenderDebugEnvMap;
"A Date with Death (Toshiko Kasen)", "Cash in Kazuki's Chips (Toshiko Kasen)"
};
missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
missionEntry = DebugMenuAddVar("Game", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
DebugMenuEntrySetWrap(missionEntry, true);
DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
DebugMenuAddCmd("Game", "Start selected mission ", SwitchToMission);
#endif
extern bool PrintDebugCode;
extern int16 DebugCamMode;
@@ -1060,7 +1188,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
nCode = ::MessageBoxA(nil, re3_buff, "RELCS Assertion Failed!",
MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
if (nCode == IDABORT)
@@ -1081,7 +1209,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
abort();
#else
// TODO
printf("\nRE3 ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr);
printf("\nRELCS ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr);
assert(false);
#endif
}
@@ -1133,14 +1261,14 @@ void re3_usererror(const char *format, ...)
vsprintf_s(re3_buff, re3_buffsize, format, va);
va_end(va);
::MessageBoxA(nil, re3_buff, "RE3 Error!",
::MessageBoxA(nil, re3_buff, "RELCS Error!",
MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
raise(SIGABRT);
_exit(3);
#else
vsprintf(re3_buff, format, va);
printf("\nRE3 Error!\n\t%s\n",re3_buff);
printf("\nRELCS Error!\n\t%s\n",re3_buff);
assert(false);
#endif
}