Hud, Fire, OnscreenBlaBla
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@@ -1,6 +1,11 @@
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#pragma once
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#include "Sprite2d.h"
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#define HELP_MSG_LENGTH 256
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#define HUD_TEXT_SCALE_X 0.7f
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#define HUD_TEXT_SCALE_Y 1.25f
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enum eItems
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{
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ITEM_NONE = -1,
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@@ -31,41 +36,29 @@ enum eFadeOperation
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enum eSprites
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{
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HUD_FIST,
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HUD_BAT,
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HUD_PISTOL,
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HUD_UZI,
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HUD_SHOTGUN,
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HUD_AK47,
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HUD_M16,
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HUD_SNIPER,
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HUD_ROCKET,
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HUD_FLAME,
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HUD_MOLOTOV,
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HUD_GRENADE,
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HUD_DETONATOR,
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HUD_RADARDISC = 15,
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HUD_PAGER = 16,
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HUD_SITESNIPER = 20,
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HUD_SITEROCKET = 41,
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HUD_RADARDISC = 50,
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HUD_SITESNIPER = 63,
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HUD_SITEM16,
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HUD_SITEROCKET,
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NUM_HUD_SPRITES,
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HUD_SITELASER,
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HUD_LASERDOT,
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HUD_VIEWFINDER,
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HUD_BLEEDER,
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NUM_HUD_SPRITES = 69,
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};
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#define HUD_TEXT_SCALE_X 0.7f
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#define HUD_TEXT_SCALE_Y 1.25f
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class CHud
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{
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public:
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static CSprite2d Sprites[NUM_HUD_SPRITES];
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static wchar m_HelpMessage[256];
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static wchar m_LastHelpMessage[256];
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static wchar m_HelpMessage[HELP_MSG_LENGTH];
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static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
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static uint32 m_HelpMessageState;
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static uint32 m_HelpMessageTimer;
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static int32 m_HelpMessageFadeTimer;
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static wchar m_HelpMessageToPrint[256];
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static float &m_HelpMessageDisplayTime;
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static float m_fHelpMessageTime;
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static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
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static float m_HelpMessageDisplayTime;
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static bool m_HelpMessageDisplayForever;
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static bool m_HelpMessageQuick;
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static uint32 m_ZoneState;
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static int32 m_ZoneFadeTimer;
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@@ -86,16 +79,16 @@ public:
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static wchar m_BigMessage[6][128];
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static int16 m_ItemToFlash;
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static bool m_HideRadar;
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static int32 m_DrawClock;
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static int32 m_ClockState;
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// These aren't really in CHud
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static float BigMessageInUse[6];
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static float BigMessageAlpha[6];
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static float BigMessageX[6];
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static float OddJob2OffTimer;
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static bool CounterOnLastFrame;
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static bool CounterOnLastFrame[NUMONSCREENCOUNTERS];
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static float OddJob2XOffset;
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static uint16 CounterFlashTimer;
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static uint16 CounterFlashTimer[NUMONSCREENCOUNTERS];
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static uint16 OddJob2Timer;
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static bool TimerOnLastFrame;
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static int16 OddJob2On;
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@@ -121,6 +114,8 @@ public:
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static uint32 m_LastDisplayScore;
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static uint32 m_LastWanted;
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static uint32 m_LastWeapon;
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static uint32 m_LastTimeEnergyLost;
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public:
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static void Draw();
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@@ -131,8 +126,8 @@ public:
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#endif
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static void Initialise();
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static void ReInitialise();
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static void SetBigMessage(wchar *message, int16 style);
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static void SetHelpMessage(wchar *message, bool quick);
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static void SetBigMessage(wchar *message, uint16 style);
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static void SetHelpMessage(wchar *message, bool quick, bool displayForever = false);
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static bool IsHelpMessageBeingDisplayed(void);
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static void SetMessage(wchar *message);
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static void SetPagerMessage(wchar *message);
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