First commit of replay system

This commit is contained in:
Nikolay Korolev
2019-06-22 21:16:29 +03:00
parent 75ede35342
commit 8b47a5b9f4
14 changed files with 544 additions and 10 deletions

33
src/Pickup.h Normal file
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#pragma once
#include "common.h"
#include "Object.h"
enum ePickupType
{
PICKUP_NONE = 0,
PICKUP_IN_SHOP = 1,
PICKUP_ON_STREET = 2,
PICKUP_ONCE = 3,
PICKUP_ONCE_TIMEOUT = 4,
PICKUP_COLLECTABLE1 = 5,
PICKUP_IN_SHOP_OUT_OF_STOCK = 6,
PICKUP_MONEY = 7,
PICKUP_MINE_INACTIVE = 8,
PICKUP_MINE_ARMED = 9,
PICKUP_NAUTICAL_MINE_INACTIVE = 10,
PICKUP_NAUTICAL_MINE_ARMED = 11,
PICKUP_FLOATINGPACKAGE = 12,
PICKUP_FLOATINGPACKAGE_FLOATING = 13,
PICKUP_ON_STREET_SLOW = 14,
};
class CPickup
{
ePickupType m_eType;
unsigned __int16 m_wQuantity;
CObject *m_pObject;
int m_nTimer;
__int16 m_eModelIndex;
__int16 m_wIndex;
CVector m_vecPos;
};