First commit of replay system
This commit is contained in:
@@ -31,7 +31,7 @@ void COnscreenTimer::Init() {
|
||||
}
|
||||
|
||||
void COnscreenTimer::Process() {
|
||||
if(CReplay::Mode != CReplay::MODE_1 && !m_bDisabled) {
|
||||
if(!CReplay::IsPlayingBack() && !m_bDisabled) {
|
||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
|
||||
m_sEntries[i].Process();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user