PSP rendering and shader cleanup
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21
src/extras/shaders/obj/contrast_frag.inc
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21
src/extras/shaders/obj/contrast_frag.inc
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const char *contrast_frag_src =
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"uniform sampler2D tex0;\n"
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"uniform vec3 u_contrastAdd;\n"
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"uniform vec3 u_contrastMult;\n"
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"FSIN vec4 v_color;\n"
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"FSIN vec2 v_tex0;\n"
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"FSIN float v_fog;\n"
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"void\n"
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"main(void)\n"
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"{\n"
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" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
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" vec4 color;\n"
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" color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;\n"
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" color.a = 1.0f;\n"
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" FRAGCOLOR(color);\n"
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"}\n"
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;
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