PSP rendering and shader cleanup
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21
src/extras/shaders/obj/scale_frag.inc
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21
src/extras/shaders/obj/scale_frag.inc
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@@ -0,0 +1,21 @@
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const char *scale_frag_src =
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"uniform sampler2D tex0;\n"
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"uniform vec4 u_colorscale;\n"
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"FSIN vec4 v_color;\n"
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"FSIN vec2 v_tex0;\n"
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"FSIN float v_fog;\n"
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"void\n"
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"main(void)\n"
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"{\n"
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" vec4 color;\n"
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" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;\n"
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" color.rgb = clamp(color.rgb, 0.0, 1.0);\n"
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" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
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" DoAlphaTest(color.a);\n"
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" FRAGCOLOR(color);\n"
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"}\n"
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;
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