PSP rendering and shader cleanup

This commit is contained in:
aap
2021-01-19 11:38:51 +01:00
parent c295981c5a
commit 8baae4c77f
90 changed files with 475 additions and 554 deletions

View File

@@ -0,0 +1,21 @@
const char *scale_frag_src =
"uniform sampler2D tex0;\n"
"uniform vec4 u_colorscale;\n"
"FSIN vec4 v_color;\n"
"FSIN vec2 v_tex0;\n"
"FSIN float v_fog;\n"
"void\n"
"main(void)\n"
"{\n"
" vec4 color;\n"
" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;\n"
" color.rgb = clamp(color.rgb, 0.0, 1.0);\n"
" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
" DoAlphaTest(color.a);\n"
" FRAGCOLOR(color);\n"
"}\n"
;