changes to librw layer, GLES now runtime choice
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@@ -1,16 +1,17 @@
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uniform sampler2D tex0;
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in vec4 v_color;
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in vec2 v_tex0;
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in float v_fog;
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out vec4 color;
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FSIN vec4 v_color;
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FSIN vec2 v_tex0;
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FSIN float v_fog;
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void
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main(void)
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{
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vec4 color;
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color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
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color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
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DoAlphaTest(color.a);
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FRAGCOLOR(color);
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}
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