merge attempt

This commit is contained in:
Nikolay Korolev
2020-12-19 03:21:04 +03:00
68 changed files with 2149 additions and 316 deletions

View File

@@ -2348,8 +2348,252 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
return num;
}
#ifdef BIND_VEHICLE_FIREWEAPON
#define VFB(b) b,
#else
#define VFB(b)
#endif
#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \
{{ \
O, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
Q, /* PED_SNIPER_ZOOM_IN */ \
X, /* PED_SNIPER_ZOOM_OUT */ \
T, /* VEHICLE_ENTER_EXIT */ \
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
Q, /* PED_JUMPING */ \
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
L1, /* VEHICLE_CHANGE_RADIO_STATION */ \
L3, /* VEHICLE_HORN */ \
R3, /* TOGGLE_SUBMISSIONS */ \
R1, /* VEHICLE_HANDBRAKE */ \
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
R1, /* PED_LOCK_TARGET */ \
nil, /* NETWORK_TALK */ \
nil, /* PED_1RST_PERSON_LOOK_UP */ \
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
nil, /* _CONTROLLERACTION_36 */ \
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}, \
{ \
O, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
Q, /* PED_SNIPER_ZOOM_IN */ \
X, /* PED_SNIPER_ZOOM_OUT */ \
T, /* VEHICLE_ENTER_EXIT */ \
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
Q, /* PED_JUMPING */ \
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
SELECT, /* VEHICLE_CHANGE_RADIO_STATION */ \
L1, /* VEHICLE_HORN */ \
R3, /* TOGGLE_SUBMISSIONS */ \
R1, /* VEHICLE_HANDBRAKE */ \
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
R1, /* PED_LOCK_TARGET */ \
nil, /* NETWORK_TALK */ \
nil, /* PED_1RST_PERSON_LOOK_UP */ \
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
nil, /* _CONTROLLERACTION_36 */ \
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}, \
{ \
X, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
T, /* PED_SNIPER_ZOOM_IN */ \
Q, /* PED_SNIPER_ZOOM_OUT */ \
L1, /* VEHICLE_ENTER_EXIT */ \
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
Q, /* PED_JUMPING */ \
O, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
L3, /* VEHICLE_CHANGE_RADIO_STATION */ \
R1, /* VEHICLE_HORN */ \
R3, /* TOGGLE_SUBMISSIONS */ \
T, /* VEHICLE_HANDBRAKE */ \
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
R1, /* PED_LOCK_TARGET */ \
nil, /* NETWORK_TALK */ \
nil, /* PED_1RST_PERSON_LOOK_UP */ \
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
nil, /* _CONTROLLERACTION_36 */ \
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}, \
{ \
R1, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
Q, /* PED_SNIPER_ZOOM_IN */ \
X, /* PED_SNIPER_ZOOM_OUT */ \
T, /* VEHICLE_ENTER_EXIT */ \
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
Q, /* PED_JUMPING */ \
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
VFB(R1) /* VEHICLE_FIREWEAPON */ \
nil, /* VEHICLE_ACCELERATE */ \
nil, /* VEHICLE_BRAKE */ \
O, /* VEHICLE_CHANGE_RADIO_STATION */ \
L3, /* VEHICLE_HORN */ \
Q, /* TOGGLE_SUBMISSIONS */ \
L1, /* VEHICLE_HANDBRAKE */ \
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
L1, /* PED_LOCK_TARGET */ \
nil, /* NETWORK_TALK */ \
nil, /* PED_1RST_PERSON_LOOK_UP */ \
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
nil, /* _CONTROLLERACTION_36 */ \
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}}
const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
#ifdef BUTTON_ICONS
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
#endif
#if 0 // set 1 for ps2 fonts
#define PS2_TRIANGLE "\""
#define PS2_CIRCLE "|"
#define PS2_CROSS "/"
#define PS2_SQUARE "^"
#elif defined(BUTTON_ICONS)
#define PS2_TRIANGLE "~T~"
#define PS2_CIRCLE "~O~"
#define PS2_CROSS "~X~"
#define PS2_SQUARE "~Q~"
#else
#define PS2_TRIANGLE "TRIANGLE"
#define PS2_CIRCLE "CIRCLE"
#define PS2_CROSS "CROSS"
#define PS2_SQUARE "SQUARE"
#endif
const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
#ifdef BUTTON_ICONS
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
#endif
#undef PS2_TRIANGLE
#undef PS2_CIRCLE
#undef PS2_CROSS
#undef PS2_SQUARE
#undef CONTROLLER_BUTTONS
#undef VFB
void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight)
{
#ifdef DETECT_PAD_INPUT_SWITCH
if (CPad::GetPad(0)->IsAffectedByController) {
wchar wstr[16];
// TODO: INI and/or menu setting for Xbox/PS switch
#ifdef BUTTON_ICONS
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
#else
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
#endif
assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr);
CMessages::WideStringCopy(text, wstr, leight);
return;
}
#endif
int32 nums = GetNumOfSettingsForAction((e_ControllerAction)action);
int32 sets = 0;