merge attempt

This commit is contained in:
Nikolay Korolev
2020-12-19 03:21:04 +03:00
68 changed files with 2149 additions and 316 deletions

View File

@@ -866,7 +866,6 @@ public:
void PositionAttachedPed();
bool CanUseTorsoWhenLooking();
void ScanForDelayedResponseThreats();
void SetWeaponLockOnTarget(CEntity*);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -1104,6 +1103,16 @@ public:
}
// --
inline void SetWeaponLockOnTarget(CEntity *target)
{
if (m_pPointGunAt)
m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
m_pPointGunAt = (CPed*)target;
if (target)
((CEntity*)target)->RegisterReference(&m_pPointGunAt);
}
// Using this to abstract nodes of skinned and non-skinned meshes
CVector GetNodePosition(int32 node)
{