merge attempt
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@@ -866,7 +866,6 @@ public:
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void PositionAttachedPed();
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bool CanUseTorsoWhenLooking();
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void ScanForDelayedResponseThreats();
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void SetWeaponLockOnTarget(CEntity*);
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// Static methods
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static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
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@@ -1104,6 +1103,16 @@ public:
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}
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// --
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inline void SetWeaponLockOnTarget(CEntity *target)
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{
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if (m_pPointGunAt)
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m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
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m_pPointGunAt = (CPed*)target;
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if (target)
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((CEntity*)target)->RegisterReference(&m_pPointGunAt);
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}
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// Using this to abstract nodes of skinned and non-skinned meshes
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CVector GetNodePosition(int32 node)
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{
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