renamed flag to R* name
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@@ -191,7 +191,7 @@ public:
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uint8 m_veh_flagC10 : 1;
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uint8 m_veh_flagC20 : 1;
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uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
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uint8 bUseSpecialColModel : 1;
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uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure
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uint8 m_veh_flagD1 : 1;
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uint8 m_veh_flagD2 : 1;
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