Merge branch 'miami' into lcs

# Conflicts:
#	src/core/World.cpp
This commit is contained in:
Sergeanur
2021-05-10 02:48:56 +03:00
14 changed files with 56 additions and 58 deletions

View File

@@ -214,7 +214,7 @@ CCamera::Init(void)
m_iModeToGoTo = CCam::MODE_FOLLOWPED;
m_bJust_Switched = false;
m_bUseTransitionBeta = false;
m_matrix.SetScale(1.0f);
GetMatrix().SetScale(1.0f);
m_bTargetJustBeenOnTrain = false;
m_bInitialNoNodeStaticsSet = false;
m_uiLongestTimeInMill = 5000;
@@ -4019,7 +4019,7 @@ CCamera::SetRwCamera(RwCamera *cam)
void
CCamera::CalculateDerivedValues(void)
{
m_cameraMatrix = Invert(m_matrix);
m_cameraMatrix = Invert(GetMatrix());
float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f);
float c = Cos(hfov);

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@@ -1279,7 +1279,7 @@ CFileLoader::LoadObjectInstance(const char *line)
if(!CStreaming::IsObjectInCdImage(id))
debug("Not in cdimage %s\n", mi->GetModelName());
angle = -RADTODEG(2.0f * acosf(angle));
angle = -RADTODEG(2.0f * Acos(angle));
xform = RwMatrixCreate();
RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE);
RwMatrixTranslate(xform, &trans, rwCOMBINEPOSTCONCAT);

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@@ -2,12 +2,13 @@
class CPlaceable
{
protected:
CMatrix m_matrix;
public:
// disable allocation
static void *operator new(size_t);
CMatrix m_matrix;
CPlaceable(void);
const CVector &GetPosition(void) { return m_matrix.GetPosition(); }
void SetPosition(float x, float y, float z) {
@@ -20,6 +21,7 @@ public:
CVector &GetForward(void) { return m_matrix.GetForward(); }
CVector &GetUp(void) { return m_matrix.GetUp(); }
CMatrix &GetMatrix(void) { return m_matrix; }
void SetMatrix(CMatrix &newMatrix) { m_matrix = newMatrix; }
void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); }
void SetHeading(float angle);
void SetOrientation(float x, float y, float z){

View File

@@ -1486,7 +1486,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
CColModel *pColModel = pVehicle->GetColModel();
bool bInsideSphere = false;
for(int32 i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->m_matrix * pColModel->spheres[i].center;
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float fRadius = pColModel->spheres[i].radius;
if(pos.x + fRadius > x1 && pos.x - fRadius < x2 && pos.y + fRadius > y1 &&
pos.y - fRadius < y2)
@@ -1801,7 +1801,7 @@ CWorld::RepositionOneObject(CEntity *pEntity)
position.z = FindGroundZFor3DCoord(position.x, position.y,
position.z + OBJECT_REPOSITION_OFFSET_Z, nil) -
fBoundingBoxMinZ;
pEntity->m_matrix.UpdateRW();
pEntity->GetMatrix().UpdateRW();
pEntity->UpdateRwFrame();
} else if(modelId == MI_BUOY) {
float fWaterLevel = 0.0f;