Overhaul MusicManager - fix radio bugs, scroll to prev station, radio off text
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@@ -18,7 +18,7 @@ class cMusicManager
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public:
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bool m_bIsInitialised;
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bool m_bDisabled;
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bool field_2;
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bool m_bSetNextStation;
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uint8 m_nVolumeLatency;
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uint8 m_nCurrentVolume;
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uint8 m_nMaxVolume;
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@@ -28,25 +28,25 @@ public:
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bool m_bResetTimers;
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uint32 m_nResetTime;
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bool m_bRadioSetByScript;
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uint8 m_nRadioStation;
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uint8 m_nRadioStationScript;
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int32 m_nRadioPosition;
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uint32 m_nRadioInCar;
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uint32 m_nFrontendTrack;
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uint32 m_nPlayingTrack;
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uint8 m_nUpcomingMusicMode;
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uint8 m_nMusicMode;
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bool field_398E;
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bool field_398F;
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uint32 m_nStreamedTrack;
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bool field_3994;
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bool field_3995;
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bool field_3996;
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bool field_3997;
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bool m_FrontendLoopFlag;
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bool m_bTrackChangeStarted;
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uint32 m_nNextTrack;
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bool m_nNextLoopFlag;
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bool m_bVerifyNextTrackStartedToPlay;
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bool m_bGameplayAllowsRadio;
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bool m_bRadioStreamReady;
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int8 nFramesSinceCutsceneEnded;
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bool field_3999;
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bool field_399A;
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bool m_bUserResumedGame;
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bool m_bMusicModeChangeStarted;
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uint8 m_nMusicModeToBeSet;
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bool field_399C;
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bool m_bEarlyFrontendTrack;
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float aListenTimeArray[NUM_RADIOS];
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float m_nLastTrackServiceTime;
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