and of course the last commit didnt fix everything
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@@ -10,7 +10,7 @@ class CAnimBlendNode
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public:
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// for slerp
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float theta; // angle between quaternions
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float invSin; // 1/sin(theta)
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float invSin; // 1/Sin(theta)
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// indices into array in sequence
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int32 frameA; // next key frame
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int32 frameB; // previous key frame
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