and of course the last commit didnt fix everything
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@@ -627,7 +627,7 @@ CCollision::ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoin
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dist = sph.center - p;
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float lensq = dist.MagnitudeSqr();
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if(lensq < mindistsq){
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point.normal = dist * (1.0f/sqrt(lensq));
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point.normal = dist * (1.0f/Sqrt(lensq));
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point.point = sph.center - point.normal;
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point.surfaceA = sph.surface;
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point.pieceA = sph.piece;
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