and of course the last commit didnt fix everything
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@@ -30,7 +30,7 @@ public:
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void Normalise(void) {
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float sq = MagnitudeSqr();
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if(sq > 0.0f){
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float invsqrt = 1.0f/sqrt(sq); // CMaths::RecipSqrt
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float invsqrt = 1.0f/Sqrt(sq); // CMaths::RecipSqrt
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x *= invsqrt;
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y *= invsqrt;
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z *= invsqrt;
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