int8 enums fixed

This commit is contained in:
withmorten
2020-12-07 01:30:38 +01:00
parent 16ed00aede
commit 912e71be53
6 changed files with 21 additions and 21 deletions

View File

@@ -192,7 +192,7 @@ void CGarages::Update(void)
aGarages[GarageToBeTidied].TidyUpGarage();
}
int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, eGarageType type, int32 targetId)
int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, uint8 type, int32 targetId)
{
if (NumGarages >= NUM_GARAGES) {
assert(0);
@@ -293,7 +293,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
return NumGarages++;
}
void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi)
void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
{
CGarage* pGarage = &aGarages[garage];
pGarage->m_eGarageType = type;
@@ -2074,7 +2074,7 @@ void CGarages::CloseHideOutGaragesBeforeSave()
}
}
int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
int32 CGarages::CountCarsInHideoutGarage(uint8 type)
{
int32 total = 0;
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {