some more miami
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@@ -146,7 +146,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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case MISSION_BLOCKPLAYER_CLOSE:
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if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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pVehicle->AutoPilot.m_bIgnorePathfinding) {
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if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
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if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f)
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#ifdef FIX_BUGS
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pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
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#else
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@@ -155,7 +155,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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else
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pVehicle->m_nTimeBlocked = 0;
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if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
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FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
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FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
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if (pVehicle->bIsLawEnforcer &&
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(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
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(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
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