more RW lights
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@@ -1,4 +1,12 @@
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#pragma once
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void SetLightsWithTimeOfDayColour(RpWorld *);
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RpWorld *LightsCreate(RpWorld *world);
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void LightsDestroy(RpWorld *world);
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void WorldReplaceNormalLightsWithScorched(RpWorld *world, float l);
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void WorldReplaceScorchedLightsWithNormal(RpWorld *world);
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void AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue);
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void RemoveExtraDirectionalLights(RpWorld *world);
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void SetAmbientAndDirectionalColours(float f);
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void SetBrightMarkerColours(float f);
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void ReSetAmbientAndDirectionalColours(void);
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@@ -6,4 +14,5 @@ void DeActivateDirectional(void);
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void ActivateDirectional(void);
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void SetAmbientColours(void);
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void SetAmbientColoursForPedsCarsAndObjects(void);
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void SetAmbientColoursToIndicateRoadGroup(int i);
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void SetAmbientColoursToIndicateRoadGroup(int i);
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void SetAmbientColours(RwRGBAReal *color);
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